2011-08-06, 12:55 PM
Well done tuft, im pleased to see feedback in such a grand form.
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Noob wanting to make a game
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2011-08-06, 02:56 PM
as i work on these models ill want to put them in my SoM and place them in my game.. Do the files have to be converted to mdo and have a prof and txr? or can som recognize mqo files? im pretty sure ill need a prof file. xd and ty fer all the help... currently running the 1.2 som
2011-08-06, 03:15 PM
another question i forgot to ask.. is there a place to go to add more textures to mesq? to use on the items i create?
2011-08-06, 04:42 PM
These Bracers are crude but they are also my starting ones.. ill get better as i learn the 3d tool.. input is always welcome
2011-08-06, 08:02 PM
Hey, those aren't so bad. They'd fit well in a SoM game, I think. :)
Good luck with your game, I hope to play it when it's done. ;)
2011-08-06, 11:53 PM
another question.. when im done making and item there is an option to merge all the objects into one in the mqo file.. do i want to do that or leave the objects seperate? example.. the sword is made up of 3 objects.. the blade,handle and guard.. do i merge them when done or keep em separate? want to know what to do to put these items into SoM mdo format
2011-08-07, 12:08 AM
Keep seperate so you can texture them and move them easier.
https://swordofmoonlight.com/bbs/index.p...498.0.html Hit ctrl+f on this page ^ and type x2mdo.exe you'l see how to convert to mdo. At the bottom of the page is my swing model. Use it to line up your sword for the swing animation (you can choose insert or just copy and paste it into your file.)
2011-08-08, 03:15 AM
very nice equipment. Honestly, I think the customs has made me lose a bit of intrest in SoM but I think I'll give it another shot. the little guide verdite posted I copyed so I'm gonna try that soon. Thats the kind of turorial I've been loking for but all I found where tutorials they explain the tools. anyway, I'm off to go try it now .
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
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