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#11
Any news?
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#12
WOOOW does this mean we won't have to suffer with hex editors? :O Dance Danceroll Dancev

Could you also make a tool that will allow us to make custom animations for each sword?
Is it possible at all?

NotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthyNotworthy
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#13
This is just for Enemy PRFs so we'll probably be stuck with hex editors somewhere. ‎  Dazed

I was 95% done, I even made a few new working PRFs, ‎  but I found a whole new ability that can be set in the PRFs. It's mostly not used by SoM's models (why I didn't find it right off). It lets you play spell effects during any of the normal animations (walking, triggered etc). You can do cool things like making an enemy with a flaming sword.

Now I have to go back an redesign/recalculate the editor to let people edit those settings. It's going to take some work, but hopefully someone will use the feature. ‎  Goodnight
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#14
(2011-08-26, 11:03 AM)HwitVlf link Wrote: It lets you play spell effects during any of the normal animations (walking, triggered etc). You can do cool things like making an enemy with a flaming sword.

BLADDY HELLLLLLL

*kf customisation overload*

[Image: corblimeymate128525123657505000.jpg]
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#15
+1 to that!
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#16
this sounds neat xdd
flaming sword mobbies and monstors smokin dubbies lol
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#17
This is very awesome!
- Todd DuFore (DMPDesign)
Site Founder
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#18
(2011-08-28, 09:24 AM)sirtuftcat link Wrote: this sounds neat xdd
flaming sword mobbies and monstors smokin dubbies lol

LOL!!!

(by the way, you forgot this little guy - ‎  Smokin )
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#19
Without giving too much away - Horsee courtesy Mr Airflamesred!


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#20
Looks nice! Well done to both of you.
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