2013-08-14, 01:11 PM
Thats a smart interface, and the axis-based distance in meters looks like it would save us SOM developers some time. Most of the time I just use multiplication to figure out my distances.
|
Metasequoia modeler tutorials and Keynote translated plugins
|
2013-08-14, 01:11 PM
Thats a smart interface, and the axis-based distance in meters looks like it would save us SOM developers some time. Most of the time I just use multiplication to figure out my distances.
2013-08-14, 10:20 PM
It is John, though my worry is that, that's all there is. Ngons now introduced - from boolean, especially, this is a nonsense.
Local axis has taken a backward step. Now that blender is being taken with some seriousness now, I wonder where meta fits in the market. I'm still using 2.4.14 with the plug ins.
Done a face creation video. I would have saved an hour or so if I modeled it in Blender, I do enjoy modelling in Metaseq alot more, probably because thats where my 'roots' are so to speak.
https://youtu.be/C18Vq9j_Zx4
2013-09-22, 04:18 AM
Cool Ben, added the link to the top post. Any chance you'll post the texturing proces video?
Also, is there a "method to the madness" in the beginning stage when you are manually drawing the triangles on the face's side-view? I mean something like "you make breaks along shadow lines" etc. What is it that makes the process quicker in Blender?
2013-09-22, 04:19 PM
Thats a part of the video I should have shown fully and slowed down, I work in side view first and prior to adding the triangles I drew lines as a guide for the facial structure, estimating where ill need to add emphasis. Then its a process of eyework, bringing the created faces to their right positions when I begin shaping the entire head, and then using the front image reference. Making the breaks along the shadow lines is to create the head more spherical and less cubed, if that makes sense? I know some people use box modelling, but I find it unrewarding and not as accurate.
Blender has multiple shortcuts to smoothing off the mesh where I had to smooth it by hand. Im not sure if there is a smoothing (as in smoothing the surface, not subdividing) plugin for meta. I would be happy to do the mapping and texturing video.
2013-09-22, 11:09 PM
Interesting Ben, Not a method I would choose but I have to say you do have a fantastic likeness. And as I always say with modeling - 80% observation.
Meta 4 potentially $125 dollars on upgrade. Your thoughts are needed.
2013-09-23, 12:18 PM
"Meta 4 potentially $125 dollars on upgrade."
Thats worrying. When did meta step up the mark, and are its newest functions worth paying for? Makes me wonder if I should have gone back to meta. I know people are encouraged to donate to Blender, but it still remains free. |
« Next Oldest | Next Newest »
|
Users browsing this thread: |
9 Guest(s) |