2009-09-24, 11:22 PM
Ok, easy question first. The light switch is an illusion. The switch on the wall hides/reveals an object. That object is a black box shaped exactly like the dimensions of the room, and some parts of this box have graded transparency so that when you walk downstairs into the basement the lighting gradually gets darker. When you find the switch and activate it, the black box is hidden and it looks as though you have turned the lights on.
As far as using autoit3, and starting a new thread (do you mean topic) or can you start one for me....I really don't have much experience on forums. I can try to explain what I have done and how it is useful. All I know is that I was able to streamline the process entering data into the SOM event editor, If I designed a certain type of logic that I wanted to apply to all my characters (with a bunch of counters, if statements, branching dialogue, and taking advantage of the 15 leafs) I was able type my dialogue as text into a text document for every character and quickly inject that text into my SOM characters, over and over again very quickly....I'm probably not explaining it well. If you could try it out, I made the 2 tutorials very easy to use and understand. You may be able to explain it better.
Oh, and I was able to get rid of some annoying features like words getting split in half, or turning 1 "display message" command into 2 or 3 automatically if you entered too much text. I found myself continually adjusting my dialogue to get it to "look" right. But a script can count your words and justify the lines for you, count your lines and add in another "display message" command thus making the game flow....
As far as using autoit3, and starting a new thread (do you mean topic) or can you start one for me....I really don't have much experience on forums. I can try to explain what I have done and how it is useful. All I know is that I was able to streamline the process entering data into the SOM event editor, If I designed a certain type of logic that I wanted to apply to all my characters (with a bunch of counters, if statements, branching dialogue, and taking advantage of the 15 leafs) I was able type my dialogue as text into a text document for every character and quickly inject that text into my SOM characters, over and over again very quickly....I'm probably not explaining it well. If you could try it out, I made the 2 tutorials very easy to use and understand. You may be able to explain it better.
Oh, and I was able to get rid of some annoying features like words getting split in half, or turning 1 "display message" command into 2 or 3 automatically if you entered too much text. I found myself continually adjusting my dialogue to get it to "look" right. But a script can count your words and justify the lines for you, count your lines and add in another "display message" command thus making the game flow....
Cheers
KilroyFx
KilroyFx