2014-06-07, 11:43 PM
Yeah, thanks! It'll be a few days (traveling again), but I'll get it.
Extending on that, there are a couple other things that seem to be stored as images. The options on the menu screen such as "Enter the Gate" (i.e., Start Game) seem to be so. At least, a search for those strings didn't turn up anything. And the enter-your-name screen is also only in katakana - the background image for sure, but also characters that show up when you select one. I tried to find where they are stored, because I could just swap them out with 2-byte English characters, but no dice so far.
Not sure what can be done yet about either of these (or if it's even worth spending time trying to track them down in the data), but I'm planting them firmly in the "think about later" category. The controller configuration screen is much more important.
Yeah, I was actually thinking the other day that it might be really fun to intentionally release a version like that:
Basically, you get the run-down at the beginning from the ferryman, and all your menu items/descriptions, self-monologues, etc. are understandable (English), but all the NPCs are speaking to you in this unintelligible-to-your-character language (Japanese), and you have to try to figure out how to appease them from the various clues. It kind of stands to reason that in a hell-type place, there would be tons of entities that don't speak your language. Seems like a neat take on the story, anyway.
Extending on that, there are a couple other things that seem to be stored as images. The options on the menu screen such as "Enter the Gate" (i.e., Start Game) seem to be so. At least, a search for those strings didn't turn up anything. And the enter-your-name screen is also only in katakana - the background image for sure, but also characters that show up when you select one. I tried to find where they are stored, because I could just swap them out with 2-byte English characters, but no dice so far.
Not sure what can be done yet about either of these (or if it's even worth spending time trying to track them down in the data), but I'm planting them firmly in the "think about later" category. The controller configuration screen is much more important.
(2014-06-06, 07:29 PM)HwitVlf link Wrote: That's very cool. Just having the menu in English along with the story setup does tons to make the game more accessible to English speakers.
Yeah, I was actually thinking the other day that it might be really fun to intentionally release a version like that:
Basically, you get the run-down at the beginning from the ferryman, and all your menu items/descriptions, self-monologues, etc. are understandable (English), but all the NPCs are speaking to you in this unintelligible-to-your-character language (Japanese), and you have to try to figure out how to appease them from the various clues. It kind of stands to reason that in a hell-type place, there would be tons of entities that don't speak your language. Seems like a neat take on the story, anyway.