2014-06-12, 06:43 PM
Thank you for catching that question Verdite
It made me think, the enemy PRF files have ~16 unused slots for additional animation effects. I wonder if SoM actually has additional animations-triggers that just weren't utilized in the default models?
To test, you would have to make a model that included a normally unused animation number, then write an FX into the corresponding PRF slot and see if anything triggered that animation in-game.
Attached is a chart of the animation sounds and FX for each enemy animation in SoM. The unlabeled areas are all unused "slots".
It made me think, the enemy PRF files have ~16 unused slots for additional animation effects. I wonder if SoM actually has additional animations-triggers that just weren't utilized in the default models?
To test, you would have to make a model that included a normally unused animation number, then write an FX into the corresponding PRF slot and see if anything triggered that animation in-game.
Attached is a chart of the animation sounds and FX for each enemy animation in SoM. The unlabeled areas are all unused "slots".