Alternate Image Viewer - Current Version 0.5_D

#29
Verdite;
Quote:I had actually been following your posts, but it seems that you have discontinued your original project. If you are making a much better one though, huzzah!
- ‎  ‎  I was continuing the original project still. I just found I'd ran out of stuff I liked to do with it. So I've decided to start this, which should be much better.

Quote:What files will it be able to open, and will it be more centric around game assets, or 3D program files (.blend, .mqo, etc)
- ‎  ‎  I'm not 100% sure, it's going to open these for sure though.
- ‎  ‎  ‎  ‎  - .TMD
- ‎  ‎  ‎  ‎  - .PMD
- ‎  ‎  ‎  ‎  - .MD2
- ‎  ‎  ‎  ‎  - .MD3
- ‎  ‎  ‎  ‎  - .OBJ
- ‎  ‎  ‎  ‎  - .MQO
- ‎  ‎  ‎  ‎  - .X
- ‎  ‎  ‎  ‎  - .MS3D
- ‎  ‎  ‎  ‎  - .U3D

Quote:I'm also curious as to what prompted this, will you be spreading the programs funtionality out across multiple platforms?
- ‎  ‎  Well, I just feel like there's no one creating a tool like Photoshop or 3DSMax for game hacking. I figured it'd be something very good to have.


HwitVlf;
Quote: An animated TMD maker. Or even a non-animated OBJ to TMD converter so that people can use their favorite modeler.
- ‎  ‎  If I can find a reference for Animated TMDs, I'd do it. But from what I found, TMDs don't hold animations, TOD files hold that data. And I'll be supporting that. :)

Quote: A generic file inserter/extractor (ie insert file A into file B at given location) which saves/loads a list of file locations for the current project so you don't have to re-enter the insert/extract location every time.
- ‎  ‎  How about archive profiles? It would work by letting you create a loader for the header of a file which is an archive. I'd also include a basic inserter/extractor.

Quote: A PS2 raw image de-swizzler and viewer.
- ‎  ‎  Not sure what that is exactly. If you explain more? Haven't worked much with PS2 formats yet.

Quote: A raw image <=> BMP converter that also inserts/extracts and has support for palette location input. ‎ 
- ‎  ‎  Again, explain. Does it let you choose separate data to turn into a BMP? like separate palette and image data files?

Quote: For translating, I think a feature that auto-generates a file to insert translated text and edits pointers to match would be helpful. I would probably be impossible to make a tool that supports every game's text, but just supporting SJIS format games could be quite useful. ‎ 
- ‎  ‎  I can agree with that, but it would be nice to have more information. Since you've done a lot of translating games, It'd be nice to get given some design ideas when I create the translating tools.


Anything else? :D
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Re: Alternate Image Viewer - Current Version 0.5_D - by StolenBattenberg - 2014-06-22, 09:32 PM



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