2014-06-22, 09:32 PM
Verdite;
- - .TMD
- - .PMD
- - .MD2
- - .MD3
- - .OBJ
- - .MQO
- - .X
- - .MS3D
- - .U3D
HwitVlf;
Anything else? :D
Quote:I had actually been following your posts, but it seems that you have discontinued your original project. If you are making a much better one though, huzzah!- I was continuing the original project still. I just found I'd ran out of stuff I liked to do with it. So I've decided to start this, which should be much better.
Quote:What files will it be able to open, and will it be more centric around game assets, or 3D program files (.blend, .mqo, etc)- I'm not 100% sure, it's going to open these for sure though.
- - .TMD
- - .PMD
- - .MD2
- - .MD3
- - .OBJ
- - .MQO
- - .X
- - .MS3D
- - .U3D
Quote:I'm also curious as to what prompted this, will you be spreading the programs funtionality out across multiple platforms?- Well, I just feel like there's no one creating a tool like Photoshop or 3DSMax for game hacking. I figured it'd be something very good to have.
HwitVlf;
Quote: An animated TMD maker. Or even a non-animated OBJ to TMD converter so that people can use their favorite modeler.- If I can find a reference for Animated TMDs, I'd do it. But from what I found, TMDs don't hold animations, TOD files hold that data. And I'll be supporting that. :)
Quote: A generic file inserter/extractor (ie insert file A into file B at given location) which saves/loads a list of file locations for the current project so you don't have to re-enter the insert/extract location every time.- How about archive profiles? It would work by letting you create a loader for the header of a file which is an archive. I'd also include a basic inserter/extractor.
Quote: A PS2 raw image de-swizzler and viewer.- Not sure what that is exactly. If you explain more? Haven't worked much with PS2 formats yet.
Quote: A raw image <=> BMP converter that also inserts/extracts and has support for palette location input. - Again, explain. Does it let you choose separate data to turn into a BMP? like separate palette and image data files?
Quote: For translating, I think a feature that auto-generates a file to insert translated text and edits pointers to match would be helpful. I would probably be impossible to make a tool that supports every game's text, but just supporting SJIS format games could be quite useful. - I can agree with that, but it would be nice to have more information. Since you've done a lot of translating games, It'd be nice to get given some design ideas when I create the translating tools.
Anything else? :D