Dark Souls 2

#7
I'm still up in the air about parts of Dark Souls II

The lava in the Iron Keep did not impress me

Neither did the cutaway rendition of a familiar area in the Dragon Memory

The first Dark Souls, and Demon's souls, had very logical level layout. The undead burg, the sewers, stonefeng, latria, even the Valley of Defilement; all were made of relatively sensable areas connected by reasonable means.

Whereas Dark Souls II has more of a confusing, house of random traps and egyptian-like tombs sort of level design.... No-Man's Warf and the Bastile were cool though! Nothing in the game is comparable to the Crystal Caverns though
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Messages In This Thread
Dark Souls 2 - by ARandomClown - 2014-06-27, 01:01 PM
Re: Dark Souls 2 - by dmpdesign - 2014-06-27, 08:49 PM
Re: Dark Souls 2 - by HwitVlf - 2014-06-28, 10:23 PM
Re: Dark Souls 2 - by HwitVlf - 2014-07-04, 11:37 PM
Re: Dark Souls 2 - by Xethuminra - 2014-08-01, 12:34 AM
Re: Dark Souls 2 - by dmpdesign - 2014-08-01, 02:27 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-01, 05:38 PM
Re: Dark Souls 2 - by JC Bailey - 2014-08-02, 02:25 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-02, 02:24 PM
Re: Dark Souls 2 - by dmpdesign - 2014-08-02, 09:22 PM
Re: Dark Souls 2 - by HwitVlf - 2014-08-03, 07:17 PM
Re: Dark Souls 2 - by Verdite - 2014-08-03, 09:20 PM
Re: Dark Souls 2 - by JC Bailey - 2014-08-11, 11:19 PM
Re: Dark Souls 2 - by HwitVlf - 2014-08-12, 12:25 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-16, 03:07 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-24, 05:44 PM
Re: Dark Souls 2 - by Verdite - 2014-08-24, 10:02 PM
Re: Dark Souls 2 - by Xethuminra - 2014-08-27, 09:47 PM



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