2014-08-01, 05:38 PM
I'm still up in the air about parts of Dark Souls II
The lava in the Iron Keep did not impress me
Neither did the cutaway rendition of a familiar area in the Dragon Memory
The first Dark Souls, and Demon's souls, had very logical level layout. The undead burg, the sewers, stonefeng, latria, even the Valley of Defilement; all were made of relatively sensable areas connected by reasonable means.
Whereas Dark Souls II has more of a confusing, house of random traps and egyptian-like tombs sort of level design.... No-Man's Warf and the Bastile were cool though! Nothing in the game is comparable to the Crystal Caverns though
The lava in the Iron Keep did not impress me
Neither did the cutaway rendition of a familiar area in the Dragon Memory
The first Dark Souls, and Demon's souls, had very logical level layout. The undead burg, the sewers, stonefeng, latria, even the Valley of Defilement; all were made of relatively sensable areas connected by reasonable means.
Whereas Dark Souls II has more of a confusing, house of random traps and egyptian-like tombs sort of level design.... No-Man's Warf and the Bastile were cool though! Nothing in the game is comparable to the Crystal Caverns though