2014-08-02, 09:03 PM
I think those are good ideas, I personally hated the overdone focus on durability in that game, in RPGs I like to level up and be rewarded for thorough exploration, not feel like I have to rush through and skip grinding because my damn weapon is going to break and I have limited ways to repair it.
Using the ashes for another purpose, removing a lot of the mundane, repeated weaponry and focusing on more unique pieces sounds cool to me.
Using the ashes for another purpose, removing a lot of the mundane, repeated weaponry and focusing on more unique pieces sounds cool to me.
- Todd DuFore (DMPDesign)
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