2014-08-02, 11:59 PM
Been away from home, which was a good rest from game development. I put 40 hours into my game in 3 days early this week...
Including 4 hours of boss fighting, testing and stat adjusting. For ONE boss.
Anyway I have a few more things to do to make playability better, then I will release the game... It should be ready next week.
Some things I can hint at / give info on before I release the game
- Very refined equipment and enemy pairing done by game chapters to keep the game challenging, while maintaining a good level of realism.
- No tiered loot
- Insane amount of writing put into the story and casual NPC dialogues. More than any KF game or SoM game before.
- Choices in conversations that lead to different dialogues, different outcomes and even new abilities
- Customisation of play; a big deal I wanted to put into my game. Fight with different weapons and create your own style of offense / defence. No more boring repetition of walk forward, attack, walk backwards... Enemies challenge you in different ways
- Player gets eased in at the start, then the combat starts to challenge you at every turn. Learning about enemies from NPCs can help
- Good side quests that make a difference
Including 4 hours of boss fighting, testing and stat adjusting. For ONE boss.
Anyway I have a few more things to do to make playability better, then I will release the game... It should be ready next week.
Some things I can hint at / give info on before I release the game
- Very refined equipment and enemy pairing done by game chapters to keep the game challenging, while maintaining a good level of realism.
- No tiered loot
- Insane amount of writing put into the story and casual NPC dialogues. More than any KF game or SoM game before.
- Choices in conversations that lead to different dialogues, different outcomes and even new abilities
- Customisation of play; a big deal I wanted to put into my game. Fight with different weapons and create your own style of offense / defence. No more boring repetition of walk forward, attack, walk backwards... Enemies challenge you in different ways
- Player gets eased in at the start, then the combat starts to challenge you at every turn. Learning about enemies from NPCs can help
- Good side quests that make a difference