2014-08-03, 09:20 PM
As I have always said, smaller teams tend to develop more unique and consistent art in games, but with less content. In the case of DS2, a bigger team has created alot more in terms of scale and diversity, but the diluting and mixing of the art form caused a feeling of seperation.
The player is constantly observing the art in a game, some games I have played with poor controls get a thumbs up from me for the consistent and imaginative artwork.
The player is constantly observing the art in a game, some games I have played with poor controls get a thumbs up from me for the consistent and imaginative artwork.