2009-09-30, 06:32 AM
(2009-07-15, 05:17 PM)dmpdesign link Wrote: I would love to see a falling damage calcultor get added...in my opinion the player being able to jump off cliffs and land on a non existant floor at -20 is cheating :P
Another instance where one can cheat is in SoM's absence of blocking the looting of chests and containers when they are not visible. This irritates me to no end in a couple examples.. If you place a chest inside a house near the wall, it can be looted from outside. Another example is if you use any set that has multiple tiers to its floor design you can still access a chest though it may be 10 meters below on a different floor. If there is a way to modify the inspection angle and distance for containers that would be a great fix.
It can be a bit of a pain to set up, but you can make 'falling damage' by turning on a 'scream + teleport player to ground + inflict damage' event that covers the low ground which is activated when the player walks in a high place. Turn the event off if the player takes the 'correct' path down. My game has that setup in a couple places.
To workaround the 'open through walls' effect, you can make two identical chests placed in the same spot. The first one is shown but is permanently locked dud. The second 'real chest' is not displayed until it is turned on by an event triggered when player approaches from the correct direction. There aren't too many places where this effect is a problem so it's not too hard to set up the fixes.
You can also workaround the 'multi-level event trigger' problem by turning the Object that the event is attached to off or on depending on which floor the player is on.
It would surely be easier if all that was automatic, but maybe better than nothing.