Metasequoia modeler tutorials and Keynote translated plugins

Really appreciate the comment on my work Smittiox, stay tuned, it'll be released hopefully this weekend.

Speaking of having lots of objects taxing things, I read elsewhere about billboarding. I found the spot in the obj prf's to turn it on and off. its at line 00000030 / 0E --- 00 is off 01 is on. If this is old news I'm sorry, new to me

... ............................................ ............................. All I can say is thank you, very much. We've been trying to figure this out for ages. I already gave up on some of my flame sprite ideas, but now I have the know, I may use it in the future.

beerchug

To get transparency, you need the latest mdl converter, and alpha in your texture. So you'l select a part of the texture that you want to have transparency, then (if using GIMP) go to colors > color to alpha. My advice is to desaturate the texture (colors > desaturate, gray / middle slider usually works well) then colourise it (colors > colorize) to get a good transparency map ‎  Badteeth

Incase you don't know, make sure the texture is 256x256 for smaller objects. The mdl converter handles 3x 256x256, but you can up the scale (to 2048x2048) for larger models in one texture alone, providing you use the prf editor and an external texture command in the .prf file.

The latest .prf editor comes with an option for setting 'lamps' along with flame animations and loop timing ‎  Smile
Reply



Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by Verdite - 2014-08-25, 08:51 PM



Users browsing this thread:
3 Guest(s)