2014-08-25, 10:07 PM
Thanks for the quick reply and you're very welcome man
What I did was put a few swords into the obj folder from the item folder like I read Tom did and threw em in a test area to see what they did. Then I compared the prf's with the altar object. I noticed on the right side of the hex editor a few symbols ( > Z o ) stayed the same between the swords so I tried editing them into the altar prf manually but got nothing. Then I grabbed the dagger prf since it was the least complicated looking and noticed that little 0 turning to one as I flipped back n forth between files so I changed (guessed) it in the altar prf to a 1 and voila, it worked !!
Again happy to give back something here Actually I oughtta put up the 'flame object' files in the addon thread. Not much but something to play with. Put an independent flame /lamp object anywhere you want. the flame size increases and decreases with the size of the object too :) kindof and unexpected added bonus. figured the flame would stay the same size. And yeah the new prf editor John put together is great. kinda where the ideas started flowing from once I saw the extra tools and settings :) Thanks John !!. Had some fun with the cp green setting for the enemies but could only get one flame. tried putting 4 green 0 cp's on a single object but only got one flame. mabey only good for custom enemies ? anyhoo, had 4 cloth skeletons roaming around with flames in different places :P
I'm gonna get crackin with the info you gave me Ben , Thanks a load , been drivin me batty lol. kinda thought it may have something to do with textures since all the untextured tests just came out white. As far as I know I have the latest MDL converter .. 1.0 , the one at holy's site at the top of the post. let ya know what happens
I'll keep checkin in for the masterpiece release Again , Thanks for the info man
(bah, just got a call. gotta help a neighbor haul some mattresses. have truck will travel I guess)
What I did was put a few swords into the obj folder from the item folder like I read Tom did and threw em in a test area to see what they did. Then I compared the prf's with the altar object. I noticed on the right side of the hex editor a few symbols ( > Z o ) stayed the same between the swords so I tried editing them into the altar prf manually but got nothing. Then I grabbed the dagger prf since it was the least complicated looking and noticed that little 0 turning to one as I flipped back n forth between files so I changed (guessed) it in the altar prf to a 1 and voila, it worked !!
Again happy to give back something here Actually I oughtta put up the 'flame object' files in the addon thread. Not much but something to play with. Put an independent flame /lamp object anywhere you want. the flame size increases and decreases with the size of the object too :) kindof and unexpected added bonus. figured the flame would stay the same size. And yeah the new prf editor John put together is great. kinda where the ideas started flowing from once I saw the extra tools and settings :) Thanks John !!. Had some fun with the cp green setting for the enemies but could only get one flame. tried putting 4 green 0 cp's on a single object but only got one flame. mabey only good for custom enemies ? anyhoo, had 4 cloth skeletons roaming around with flames in different places :P
I'm gonna get crackin with the info you gave me Ben , Thanks a load , been drivin me batty lol. kinda thought it may have something to do with textures since all the untextured tests just came out white. As far as I know I have the latest MDL converter .. 1.0 , the one at holy's site at the top of the post. let ya know what happens
I'll keep checkin in for the masterpiece release Again , Thanks for the info man
(bah, just got a call. gotta help a neighbor haul some mattresses. have truck will travel I guess)