2014-08-29, 07:33 PM
Hey ! Thanks for the Mdo info man :) I'll mess with that some tonight. better to have it all in one package than two eh ?
No problem on the billboard tag. I kinda just stumbled onto it really :P. almost didn't notice the number changing.
Been getting back into SOM lately trying to get the noggin wrapped around the CP functions and getting into the animation end of things . Guess I could have posted more often lol. been a lurker
Was reading up on the bone constraint info you guys posted up. Got a handle on it to an extent I guess but the info in the bump setting of the materials looks kinda hairy.
Playing around with a skull off one of the stock skeletons making it fly with a flapping jaw. Got it working but the preview in the SOM parameter editor has the jaw buried in the skull for some reason :P Looks that way in SOMIMP too before you hit play. Think I have the bones set up wrong mabey.
Lol yeah, the metal gear soldiers were a bunch of numbskulls lol. kinda like these guys https://www.youtube.com/watch?v=lHbF9ynGZV0
No problem on the billboard tag. I kinda just stumbled onto it really :P. almost didn't notice the number changing.
Been getting back into SOM lately trying to get the noggin wrapped around the CP functions and getting into the animation end of things . Guess I could have posted more often lol. been a lurker
Was reading up on the bone constraint info you guys posted up. Got a handle on it to an extent I guess but the info in the bump setting of the materials looks kinda hairy.
Playing around with a skull off one of the stock skeletons making it fly with a flapping jaw. Got it working but the preview in the SOM parameter editor has the jaw buried in the skull for some reason :P Looks that way in SOMIMP too before you hit play. Think I have the bones set up wrong mabey.
Lol yeah, the metal gear soldiers were a bunch of numbskulls lol. kinda like these guys https://www.youtube.com/watch?v=lHbF9ynGZV0