Now that the Return to Melanat patch is finished, I'm getting back to work on this project. A lot has changed since I first made this post, so here it goes...
First off, I had a few goals in mind when I first created this project and they are:
- To create a game that felt like is was made by Fromsoft themselves.
- That the game feel very handcrafted and polished.
- To connect the lore of the original games and TAC.
Now I'm sure this will disappoint some of you, but I will be dropping the last goal, simply because it conflicts with the first. Seeing as how King's Field 4 abandoned the lore of the original trilogy, I think the next logical step the series would take is to create an entirely new world all together. The obvious benefit to this decision being that it would give me a lot more freedom to do what I want to make a better game.
As for the level design... forget the chart I made. I'm completely redoing the world, because I now want this sequel to be an original title and not something that feels rehashed. Though, some common locations and quirks from the series will still make a return. For example, every King's Field game always has some kind of garrison, numerous cemeterys, and a mine of some sort. Anyway, I'm significantly reducing the number of maps to around 14 or so, all of which would be roughly the size of the maps in King's Field NA, and each map will contain 3 or 4 separate areas, similarly to how maps were structured in, again, King's Field NA.
Lastly, there's the story, which is another beast that I'll have to tackle. Simply put, I want for it to match the depth of the original trilogy at least and not feel like an afterthought like it did in The Ancient City.
I'll be posting more stuff in the coming weeks, as I've got lots of planning to do. Wish me luck!
First off, I had a few goals in mind when I first created this project and they are:
- To create a game that felt like is was made by Fromsoft themselves.
- That the game feel very handcrafted and polished.
- To connect the lore of the original games and TAC.
Now I'm sure this will disappoint some of you, but I will be dropping the last goal, simply because it conflicts with the first. Seeing as how King's Field 4 abandoned the lore of the original trilogy, I think the next logical step the series would take is to create an entirely new world all together. The obvious benefit to this decision being that it would give me a lot more freedom to do what I want to make a better game.
As for the level design... forget the chart I made. I'm completely redoing the world, because I now want this sequel to be an original title and not something that feels rehashed. Though, some common locations and quirks from the series will still make a return. For example, every King's Field game always has some kind of garrison, numerous cemeterys, and a mine of some sort. Anyway, I'm significantly reducing the number of maps to around 14 or so, all of which would be roughly the size of the maps in King's Field NA, and each map will contain 3 or 4 separate areas, similarly to how maps were structured in, again, King's Field NA.
Lastly, there's the story, which is another beast that I'll have to tackle. Simply put, I want for it to match the depth of the original trilogy at least and not feel like an afterthought like it did in The Ancient City.
I'll be posting more stuff in the coming weeks, as I've got lots of planning to do. Wish me luck!
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
Twitter: twitter.com/JC_Bailey1112