2014-09-02, 05:32 PM
Hello Anima
Pleased you love the game so far. That's great feedback. Yeah those blue skinned goblins are lefa - I'm pleased you found them challenging! I didn't want to have humans as enemies in my game, so I had to think of an interesting humanoid race to make things more challenging - you'll find that the humanoids pose most threat in Moratheia.
Sadly, levelling up choices were not ideal, eventually. It could've been done, but it would have been a long process. Basically, I went off the possibility of redoing the whole experience and level table and customising it. It cannot be changed, though. So to have a class system would have meant measuring every time the player levels up (which is a pain anyway) then negating all stats from that level up and adding stats based on class. It would have opened the oppertunity for errors and exploits, so I had to give it up.
Pleased you love the game so far. That's great feedback. Yeah those blue skinned goblins are lefa - I'm pleased you found them challenging! I didn't want to have humans as enemies in my game, so I had to think of an interesting humanoid race to make things more challenging - you'll find that the humanoids pose most threat in Moratheia.
Sadly, levelling up choices were not ideal, eventually. It could've been done, but it would have been a long process. Basically, I went off the possibility of redoing the whole experience and level table and customising it. It cannot be changed, though. So to have a class system would have meant measuring every time the player levels up (which is a pain anyway) then negating all stats from that level up and adding stats based on class. It would have opened the oppertunity for errors and exploits, so I had to give it up.