Idea for cracking SoM's animation format...

#8
(2009-10-01, 02:50 AM)Holy Diver link Wrote: [quote author=HwitVlf link=topic=154.msg1571#msg1571 date=1254280396]
I just had a thought; has anyone checked to see if MDL files might use built-in animation data that is identical to 'Move Object' commands?

I don't think anyone has checked... let us know how that works out Smug

For what it's worth (dunno if you missed it) I cooked up a little program that let's me extract events from .evt files and plug them into other files (basically the idea is to copy global events into every map easily) ...so in other words, I know something about .evt files (which is where the "Move Object" instructions are stored.
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Thats sounds very interesting, can you extract and alter the events?? Or just simply insert prebuilt events into anymap??
Cheers

KilroyFx
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Re: Zu H?lfe! Zu H?lfe! Sonst bin ich verloren! - by kilroyfx - 2009-10-01, 06:01 AM



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