2017-01-04, 08:30 AM
I want to talk about growth algorithm,
it's pretty hard to understand with my limited knowledge
so far this is what I found :
before level up, system will always calculate this address first af8181
address af8181 contains HP MP Rune STR INT AGI (consecutive), and will be added to current levelup actor
but sadly...
I still can't find how to make code for maximum level up stat potential
it's pretty hard to understand with my limited knowledge
so far this is what I found :
before level up, system will always calculate this address first af8181
address af8181 contains HP MP Rune STR INT AGI (consecutive), and will be added to current levelup actor
but sadly...
I still can't find how to make code for maximum level up stat potential
(2015-07-26, 04:32 AM)samisc link Wrote:awesome, looks nice a neat.
Something I would like to add is, for the names, it gives to address location of the name and not the name itself. and for equipment I could not find how to change move types like sky high or shoel on the item itself, must be coded in a different place.
thanks for pitching in, playing other games now but might come back and play around with the code a little more.
Also you PM inbox is full so I cant reply, but for stat growth I could not find how it works exactly and not sure if i found out how it works or not. I remember I copied the entire stats of a necro class on a berserker class to see changes in his growth but cant remember the results.