Idea for cracking SoM's animation format...

#10
I actually typed this reply up just before the site went down (apparently)

------

"Reverse engineer" the game.exe what?? I don't know where people get off tossing shit out there like that... I could probably unravel the animated model format with some coffee and good looking over. You're not going to get anywhere by disassembling an executable etc, but you're welcome to prove me wrong. There isn't much point in "reverse engineering" other than to get some insight into the files (by whatever necromancy you propose) ...it's not like programming it from scratch would be too much trouble. The real value in SoM is license and assets that come with it. The tools themselves only slightly more impressive than the quickly thrown together runtimes.
Reply



Messages In This Thread
Re: Idea for cracking SoM's animation format... - by HolyDiver - 2009-10-02, 09:09 PM



Users browsing this thread:
2 Guest(s)