GAME.EXE Crashing Error

#10
If you open project.dat it in a hex editor, it seems to always have a 4 byte long value of some sort. ‎  A long time ago when I was testing Tom's Diadem of Maunstraut, he didn't include project.dat in an update-patch and the game wouldn't start for me until he did. It's probably a checksum for the game's system file or such- a tamper protection.

The only way I can see it being a problem for your friend is if he updated from 1.1 to 1.2 without re-downloading the whole game, thus ending up with the v1.1 project.dat and the v1.2 game files.
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Messages In This Thread
GAME.EXE Crashing Error - by JC Bailey - 2014-09-08, 11:56 AM
Re: GAME.EXE Crashing Error - by Verdite - 2014-09-08, 01:25 PM
Re: GAME.EXE Crashing Error - by HwitVlf - 2014-09-08, 05:37 PM
Re: GAME.EXE Crashing Error - by Verdite - 2014-09-09, 06:14 PM
Re: GAME.EXE Crashing Error - by JC Bailey - 2014-09-09, 11:11 PM
Re: GAME.EXE Crashing Error - by HwitVlf - 2014-09-10, 03:30 AM
Re: GAME.EXE Crashing Error - by JC Bailey - 2014-09-11, 10:49 AM
Re: GAME.EXE Crashing Error - by HwitVlf - 2014-09-11, 07:40 PM
Re: GAME.EXE Crashing Error - by JC Bailey - 2014-09-11, 09:46 PM
Re: GAME.EXE Crashing Error - by HwitVlf - 2014-09-11, 10:43 PM
Re: GAME.EXE Crashing Error - by Verdite - 2014-09-11, 11:41 PM
Re: GAME.EXE Crashing Error - by JC Bailey - 2014-09-12, 01:21 AM
Re: GAME.EXE Crashing Error - by JC Bailey - 2014-09-12, 06:20 AM
Re: GAME.EXE Crashing Error - by HwitVlf - 2014-09-12, 06:39 AM



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