2009-10-05, 02:09 AM
Never heard of Paintshop in my life!! Is it a free? Same thing as Corel Paintshop? And I wonder if Corel Paintshop is the same as Corel Photopaint?? We should try to link people to active software product websites whenever possible.
Anyway, Blender was pretty good about lwo and other formats, including X (which I will try with those X files when I get a chance)
As usual for the life of me I couldn't figure out Blender though. I actually did the Armored Core ripoff models featured in one of the posts in this thread with Blender in little to no time (two evenings) ...so I know the Blender way is efficient, but it's just impossible to figure out without a book telling you how it all works. It really needs a non-expert interface. I think Blender is a very powerful tool suite these days, but the UI doesn't seem to have changed one bit in all these years.
So I just exported to a Maya compatible file. I didn't realize this armor was a complete set. It will work really well for my purposes. Do you have screenshots of the helmet and gloves? I really want to rip the original textures somehow. If I can just get a KF2 in an emulator with those items all in the save game I'm confident I can get the textures (I've done it before)
I noticed the shield seems to be asymmetric, though it's possible I guess I distorted the geometry somehow somewhere along the way??? But in your screenshot above it looks maybe the same way, though it's hard to tell from the angel. Basically the ribs sticking out from the shield are considerably longer on one side than the other.
Can you make screenshots of the gloves and helmet just to satisfy my curiosity?
I have a feeling I'll just throw together some temporary texturing work so I can hurry up and get something into SOM so to round out my project effort.
Anyway, Blender was pretty good about lwo and other formats, including X (which I will try with those X files when I get a chance)
As usual for the life of me I couldn't figure out Blender though. I actually did the Armored Core ripoff models featured in one of the posts in this thread with Blender in little to no time (two evenings) ...so I know the Blender way is efficient, but it's just impossible to figure out without a book telling you how it all works. It really needs a non-expert interface. I think Blender is a very powerful tool suite these days, but the UI doesn't seem to have changed one bit in all these years.
So I just exported to a Maya compatible file. I didn't realize this armor was a complete set. It will work really well for my purposes. Do you have screenshots of the helmet and gloves? I really want to rip the original textures somehow. If I can just get a KF2 in an emulator with those items all in the save game I'm confident I can get the textures (I've done it before)
I noticed the shield seems to be asymmetric, though it's possible I guess I distorted the geometry somehow somewhere along the way??? But in your screenshot above it looks maybe the same way, though it's hard to tell from the angel. Basically the ribs sticking out from the shield are considerably longer on one side than the other.
Can you make screenshots of the gloves and helmet just to satisfy my curiosity?
I have a feeling I'll just throw together some temporary texturing work so I can hurry up and get something into SOM so to round out my project effort.