2015-01-01, 01:31 PM
(2014-12-29, 09:11 AM)HwitVlf link Wrote:Speaking of serious Brigandine mods, I really do wish someone would do a workover mod for this game. Not a reballance, but a complete new installment. It really wouldn't be that hard. I totally agree that there are quite a few creature types and spells that never get used.
As far as getting the AI to level up lower units better, theres a fairly easy way to accomplish that- simply tweak a routine to add a little XP to low level enemy units every turn. The game already does an evaluation of all enemy units and inventories every turn. That XP wouldn't be earned fairly, but I don't know if that matters as long as the game isn't too hard.
Jumping on lazy dogs can be quite scary; they might stop being lazy, baring their fangs, and chase this fox away.
About the EXP mod idea, I think that it can be pretty good; during hard difficulty, low leveled enemy rune knights gaining exp every half month (maybe starting at 50-100 EXP?), with the EXP gain reducing depending on level and stops at around level 10. Not too imbalanced that we're going to see powerhouses early but can affect the difficulty during mid-game, with no effect on end game difficulty. I like it; I can imagine the AI eventually using Merriot/Lance/Kiloph/quest-obtained characters as primary castle defenders.
Waiting warmly for the updated patch.