2015-01-09, 05:48 AM
The AI on easy is reckless and moves as much as possible whenever possible. On hard or normal, the AI doesn't move at all when defending until they have an opportunity to attack, and when attacking the AI moves monsters and knights in groups to reduce vulnerabilities.
As the AI scales up, it becomes less prone to making "mistakes," or pre-programmed decisions that are less-than-optimal, such as neglecting to finish off a creature they have successfully weakened. On harder difficulties, the AI is more likely to use stronger knights against the player when it has the luxury of choice. In addition, while this may just be the result of confirmation bias, the RNG seems more inclined against the player at higher difficulties. Overall, though, the AI is quite weak, and because of the way Brigandine addresses loss-recuperation, once an AI player starts losing their leveled monsters and territories, its hard for them to recover.
As the AI scales up, it becomes less prone to making "mistakes," or pre-programmed decisions that are less-than-optimal, such as neglecting to finish off a creature they have successfully weakened. On harder difficulties, the AI is more likely to use stronger knights against the player when it has the luxury of choice. In addition, while this may just be the result of confirmation bias, the RNG seems more inclined against the player at higher difficulties. Overall, though, the AI is quite weak, and because of the way Brigandine addresses loss-recuperation, once an AI player starts losing their leveled monsters and territories, its hard for them to recover.