2015-01-20, 03:30 PM
(2015-01-20, 02:49 PM)quick brown fox link Wrote:- For people saying that the hit/crit rates are skewed when they have applied the patch (or maybe due to Hard mode?); I haven't felt it, I crit as much as the AI and their hit rates still follow the mechanics similar to the human player.
Seriously, I'd much prefer the AI getting global +250 EXP each turn from the get-go than this. I'd prefer fighting a proper Lv25 Brangien than a Lv15 one which hits and evades like a Lv25...
Could just be confirmation bias on our part, we'd need actually tallied hits/crits compared to projected percentage hit/crit rates. It is a common go-to method of boosting AI competence with minimal effort, though.
(2015-01-20, 02:49 PM)quick brown fox link Wrote:...-Enemy knights having random +HP/+MP/+STR/INT/AGI/+RP/+RA per turn feels too much tampering of balance. Please consider changing to +EXP each turn, even including monsters.
This was discussed early in the thread, and the main problem with this is that there is no existing architecture to implement this sort of thing. The grand battle patch is more of a hack than a true mod, modifying existing strings of code with different values is one thing, implementing entirely new ones is another entirely, though it seems that existing +stat routines are just a step away from becoming +exp routines as well. If exp itself can't be allotted out, maybe an outright +level to go with the boosted stats can even things out.
This seems to have been mentioned multiple times throughout the thread, the main issue is not whether or not this is a good idea, but how to go about implementing it. Keep in mind that the entire workload burden is placed on a single man's shoulders, so be mindful of how much you ask for.