2015-01-20, 05:16 PM
(2015-01-20, 03:30 PM)Rovole link Wrote:This was discussed early in the thread, and the main problem with this is that there is no existing architecture to implement this sort of thing. The grand battle patch is more of a hack than a true mod, modifying existing strings of code with different values is one thing, implementing entirely new ones is another entirely, though it seems that existing +stat routines are just a step away from becoming +exp routines as well. If exp itself can't be allotted out, maybe an outright +level to go with the boosted stats can even things out.
This seems to have been mentioned multiple times throughout the thread, the main issue is not whether or not this is a good idea, but how to go about implementing it. Keep in mind that the entire workload burden is placed on a single man's shoulders, so be mindful of how much you ask for.
Seems like I missed that post on the difficulty of implementing +EXP to the units. I don't know much about coding myself, but the Grand Battle patch had, at first sight, overwhelming changes on the enemy AI stat acquisition that made it seem that giving +EXP should be a piece of cake. It's not like I requested for an improved AI, new monster classes, or anything, but if the repeated posts on requesting +EXP on enemy countries sounds like I'm undermining the difficulty and time-consumption of the task then sorry for the misunderstanding.
If the enemy can obtain +stats by implementing the existing use-item routines then maybe we can utilize the "+100 or +200 EXP"-quest routines obtained during those specific quests and implement it per turn on all COM knights? I don't know what I'm talking about by the way.
I actually can't pinpoint why the extremely buffed stats of the enemy bother me so much; maybe because I don't like the feeling that such +stats are "unobtainable" by the human player. Part of the charm of Brigandine is it engulfs all the countries within its own mechanics; an AI enemy country also battles it out with another AI enemy country similar to how the human player fights one, and what the player can obtain can also be obtained by the AI, which BGE improves upon by the enemy AI being able to also send knights to quests.