2015-01-22, 11:22 PM
The RIGHT one of course!
I haven't looked at the game, but if there's a stat that is likely to affect hit miss ratios, find that stat for a specific creature in RAM and set a 'break' in the debugger to stop when that stat is read. Is that tutorial I referenced hard to understand? I never got any feedback on it so I don't know if it's helpful at all, but the procedure it covers is almost exactly what needed for this.
I haven't looked at the game, but if there's a stat that is likely to affect hit miss ratios, find that stat for a specific creature in RAM and set a 'break' in the debugger to stop when that stat is read. Is that tutorial I referenced hard to understand? I never got any feedback on it so I don't know if it's helpful at all, but the procedure it covers is almost exactly what needed for this.