Attached is a patch that should fix the hit odds. It now works similar to the Brigandine system where each attack generates a random-seed for the next attack.
I didn't overwrite the original broken random generator and there are several other routines in the game (monster fusion?) that use it. So the systems that still use it will cycle through certain failure/success as they are used.
There are two patches: "MoM_HitFix.ppf" is for standard BIN type images. The "MoM_HitFix_MDF.ppf" patch is for an MDF type image the includes sub channel data. As always, keep an untouched backup just to be safe.
EDIT: Attached updated version below.
I didn't overwrite the original broken random generator and there are several other routines in the game (monster fusion?) that use it. So the systems that still use it will cycle through certain failure/success as they are used.
There are two patches: "MoM_HitFix.ppf" is for standard BIN type images. The "MoM_HitFix_MDF.ppf" patch is for an MDF type image the includes sub channel data. As always, keep an untouched backup just to be safe.
EDIT: Attached updated version below.