You're welcome Tony . Hopefully someday, I'll have time to sit down a play through this game. It actually reminds me of a Magic the Gathering game- more about summoning waves on monsters to overwhelm your enemies than strategically keeping them alive.
Attached is an updated fix. The "monster fusion" process was using the same bugged random number generator. It was supposed to have a success rate of about 60%. It should be a bit higher than that now (~70%). The odds of finding an item when capturing a tower are still set by the bugged system though. I don't picture that having a huge impact on gameplay. You'll still find items, but it'll go back and forth between 'no luck' and 'perfect luck'.
EDIT: Updated patch in later post
Attached is an updated fix. The "monster fusion" process was using the same bugged random number generator. It was supposed to have a success rate of about 60%. It should be a bit higher than that now (~70%). The odds of finding an item when capturing a tower are still set by the bugged system though. I don't picture that having a huge impact on gameplay. You'll still find items, but it'll go back and forth between 'no luck' and 'perfect luck'.
EDIT: Updated patch in later post