2009-04-30, 04:12 PM
Very cool ideas so far.
I have some questions for you and possibly some answers.
-For starters I like the whole 'not setting off on a quest with no gear' idea since it is more realistic. I like how you incorporated a way to make it reasonable.
-The banker may be a difficult thing to pull off depending on what you are going to give him in stock for the $0 cost. I really wish that SOM understood that when you sell a shop keeper an item he should have at least one of it in his inventory to sell back..but it doesn't.
-The 'Assess' function that you assign to an NPC does not limit the choices of items they can and cannot reveal to you (I am pretty sure, but I will double check tonight). In other words, having experts scattered about to tell you about certain items can't be done via the assess feature, however you could give an item no description in the items editor, and instead create events on the special npc's that can do an IF/END IF style event that will prompt you to inquire about specific items you may have that they may know about. If you need help with this let me know, its pretty easy though.
-The rebirth event is doable for the sword, see my earlier post on how to handle the revive function upon player death. Again if you need help let me know and I will write you the specific event code for it.
-If you are creating outside areas, you can help create the illusion of higher barriers by setting ground pieces behind your first row of wall map pieces and raising them up 5.5 units from the corresponding wall pieces. (The outside set is 5.5m high). You can place them all the way from -20 to +20 so the walls can be quite large. Alternatively you can download my cliffside set from the main site and utilize it to build massive 11m and 22m high walls.
I have some questions for you and possibly some answers.
-For starters I like the whole 'not setting off on a quest with no gear' idea since it is more realistic. I like how you incorporated a way to make it reasonable.
-The banker may be a difficult thing to pull off depending on what you are going to give him in stock for the $0 cost. I really wish that SOM understood that when you sell a shop keeper an item he should have at least one of it in his inventory to sell back..but it doesn't.
-The 'Assess' function that you assign to an NPC does not limit the choices of items they can and cannot reveal to you (I am pretty sure, but I will double check tonight). In other words, having experts scattered about to tell you about certain items can't be done via the assess feature, however you could give an item no description in the items editor, and instead create events on the special npc's that can do an IF/END IF style event that will prompt you to inquire about specific items you may have that they may know about. If you need help with this let me know, its pretty easy though.
-The rebirth event is doable for the sword, see my earlier post on how to handle the revive function upon player death. Again if you need help let me know and I will write you the specific event code for it.
-If you are creating outside areas, you can help create the illusion of higher barriers by setting ground pieces behind your first row of wall map pieces and raising them up 5.5 units from the corresponding wall pieces. (The outside set is 5.5m high). You can place them all the way from -20 to +20 so the walls can be quite large. Alternatively you can download my cliffside set from the main site and utilize it to build massive 11m and 22m high walls.
- Todd DuFore (DMPDesign)
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