2009-04-30, 05:18 PM
I'm expecting at least half of my hopes to be dashed, but hell that's what I'll remake SoM for. DoM being the first major game, warrants attention I think (as long as I'm given permission to fuck with it)
First off, about half the objects don't show up with the DoM archive Tom uploaded. I'm guessing this is because I'm expected to download them myself?? I've downloaded everything from From's site, and utilized them correctly I think (again I think) ...except for all the individual npc/enemy files. At this point I'm guessing they're not included in the patches, in which case I'd very much like the option to download them all in one archive so arranged that they can be merged with the existing datatree in one copy over operation
Same goes for what I think are some fan generated files, from what I can gather from John's website add-ons.
If I'm going to apply translations at some point, I really gotta beg to have all of that in one archive as well!!
I also checked out the expanded tools devkit. A lot of it looked interesting. At the least I can see re-skinning NPCs and monsters, but not object/etcetera for some reason. Though apparently you can generate those from X files?? And there is something maybe there for Map blocks.
I'm not hyper enthusiastic about messing with this business, but it does have a cult aspect to it, however spartan the tools are.
I actually think there is enough there though, that if we can develop our own tools, we could actually make the core executibles quite functional (if not super efficient. Theoretically we could eventually bypass all the tools I guess, and still have something that will pass thru the runtime's bullshit detector
Remake or not, there is something to be said for still having something run (however constrained) on the old way-back machine.
I just don't get why the expanded tools are so hit and miss. Some classes of objects, get this, others get that, with no rhyme or reason as far as I can tell.
First off, about half the objects don't show up with the DoM archive Tom uploaded. I'm guessing this is because I'm expected to download them myself?? I've downloaded everything from From's site, and utilized them correctly I think (again I think) ...except for all the individual npc/enemy files. At this point I'm guessing they're not included in the patches, in which case I'd very much like the option to download them all in one archive so arranged that they can be merged with the existing datatree in one copy over operation
Same goes for what I think are some fan generated files, from what I can gather from John's website add-ons.
If I'm going to apply translations at some point, I really gotta beg to have all of that in one archive as well!!
I also checked out the expanded tools devkit. A lot of it looked interesting. At the least I can see re-skinning NPCs and monsters, but not object/etcetera for some reason. Though apparently you can generate those from X files?? And there is something maybe there for Map blocks.
I'm not hyper enthusiastic about messing with this business, but it does have a cult aspect to it, however spartan the tools are.
I actually think there is enough there though, that if we can develop our own tools, we could actually make the core executibles quite functional (if not super efficient. Theoretically we could eventually bypass all the tools I guess, and still have something that will pass thru the runtime's bullshit detector
Remake or not, there is something to be said for still having something run (however constrained) on the old way-back machine.
I just don't get why the expanded tools are so hit and miss. Some classes of objects, get this, others get that, with no rhyme or reason as far as I can tell.