I thank you for all this work and I will try it soon.
I liked all this changes that you did.
obs: I guess that in all this list phoenix is too overpowered now. how about increase the rune cost to balance?
Thanks!
I liked all this changes that you did.
obs: I guess that in all this list phoenix is too overpowered now. how about increase the rune cost to balance?
Thanks!
(2015-05-28, 11:25 AM)samisc link Wrote:made a patch with lots of small changes in case anyone is interest
https://www.megafileupload.com/1AoF/Brig..._patch.rar
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Knight Class:
-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%
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Monster:
-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
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Rune knight mods:
all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.
-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1
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Castle summons:
-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62
- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63
- thala get holy griffin for 1000 32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61
-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f
-Linnuis gets high centaur for 800 mana 48
-Harvery gets dao for 800 mana and maneater for 750 mana 64 4a
-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38
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Castle Mana:
-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.
-At start of game, all kingdoms start with 9999 mana.
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Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition