2015-06-02, 05:06 PM
(2015-05-28, 11:25 AM)samisc link Wrote:made a patch with lots of small changes in case anyone is interest
https://www.megafileupload.com/1AoF/Brig..._patch.rar
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Knight Class:
-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%
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Monster:
-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
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Rune knight mods:
all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.
-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1
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Castle summons:
-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62
- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63
- thala get holy griffin for 1000 32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61
-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f
-Linnuis gets high centaur for 800 mana 48
-Harvery gets dao for 800 mana and maneater for 750 mana 64 4a
-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38
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Castle Mana:
-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.
-At start of game, all kingdoms start with 9999 mana.
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Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition
yeah, i also believe that phoenix is way too overpowered. just an opinion, i believe giving titan and gigantes a flame spell is not a good idea since we all know that titans and gigantes have poor int. i suggest giving titan and gigantes the spell halo instead of flame, halo would prove useful for titans and gigantes since they miss on hitting their target most of the time. it won't make the titans and gigantes overpowered since it would cost them one turn in order for them to have a 100% hit chance on their next attack (plus the bonus experience).
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When the cat's away, the mice will play.
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When the cat's away, the mice will play.
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