I always thought King's Field would be great as a side-scroller after seeing the sprite at the beginning of King's Field NA. I did some top-down stuff in RPG Maker; I had a fully working skill based combat system complete with attacks, magic, and dodging, and had planned to finish it after my current SOM project. But since a new version of RPG Maker is coming out I decided to drop it, and am now planning something a bit different (but still KF-like).
I think your idea is sound, but I do have a couple of suggestions:
For one, if you're going to implement dodging, I would make sure that it can't be abused or spammed as much as in Dark Souls. King's Field combat revolves more around strategic movement than evading every time an enemy readies a swing. What I'd do is make it its own separate stamina bar that has to recharge before you can dodge again, it'd be a great way of evolving KF's hit and run combat strategy.
I'm also not a fan of removing leveling from the game. I think it's a good thing to have a general representation of how far you've come in an RPG, and that's what the character level is there for. The anticipation of hitting the next level threshhold is what makes King's Field (and RPGs in general) so compelling, it gives me something to brag about to my KF buddies, ect.
Anyway, I'm loving the man-eater sprite. If your project ever gets off the ground, hit me up. I'm pretty decent with pixel art, and could compose a soundtrack if needed (or even make remixes of tracks from the KF OST). Good luck!
I think your idea is sound, but I do have a couple of suggestions:
For one, if you're going to implement dodging, I would make sure that it can't be abused or spammed as much as in Dark Souls. King's Field combat revolves more around strategic movement than evading every time an enemy readies a swing. What I'd do is make it its own separate stamina bar that has to recharge before you can dodge again, it'd be a great way of evolving KF's hit and run combat strategy.
I'm also not a fan of removing leveling from the game. I think it's a good thing to have a general representation of how far you've come in an RPG, and that's what the character level is there for. The anticipation of hitting the next level threshhold is what makes King's Field (and RPGs in general) so compelling, it gives me something to brag about to my KF buddies, ect.
Anyway, I'm loving the man-eater sprite. If your project ever gets off the ground, hit me up. I'm pretty decent with pixel art, and could compose a soundtrack if needed (or even make remixes of tracks from the KF OST). Good luck!
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
Twitter: twitter.com/JC_Bailey1112