2015-10-05, 05:12 PM
(This post was last modified: 2015-10-05, 05:27 PM by vongrimmsy0.)
Hey there, and thanks for the suggestions! And that loading sprite was actually one of the things that inspired me as well - I always thought it needed to be put into a game... :)
For dodging, I was thinking of making it a single hop backwards, very simple; this would force the player to master dodging, or get smacked when they mess up the timing. It wouldn't even be tied to stamina actually, and would even have some 'cooldown' as the character recovers - making frivolous dodging suicidal. So I guess it's similar to recharging, in some way. As for the old KF power gauge, I was thinking the % of damage dealt could be tied to how much stamina is remaining - so a full stamina bar is the only way you're hitting at 100% of your character's damage potential.
Regardless, I'm all about keeping with the slower pace of KF's combat; I want players to carefully consider their chances before each combat, and this sort of ties in with why I want to do away with levels -- because while levels are a great gauge of how far you've come in an RPG, they can also lead to the player quickly becoming 'god'. With stats being raised instead of levels, it makes this climb a little bit slower, and conversely makes each battle a little more deadly for the player, as they don't have the guarantee of their higher level to fall back on! Yet, some sort of title system could still be implemented...
Just my two cents for this project, but I do agree, otherwise. :) I will let you know for sure if I get anywhere with this, as any help would be greatly appreciated! My current goals consist of making animations for all of the monsters from KF1 (US), as well as player animations (which I've already done a good bit for, but need to add details to~); so, if anyone knows a good resource or database for all of KF's monsters (throughout the whole series, if possible lol) that'd be a HUGE help for me. Otherwise, I'll be playing through the games this week it seems.
Oh, and here's one more of Mr. Maneater (or headeater..? whichever..?), attacking:
EDIT: and I meant to ask (but forgot, because my brain is dumb) - do you have a deviantart page or anything? curious to see what you made! :3
For dodging, I was thinking of making it a single hop backwards, very simple; this would force the player to master dodging, or get smacked when they mess up the timing. It wouldn't even be tied to stamina actually, and would even have some 'cooldown' as the character recovers - making frivolous dodging suicidal. So I guess it's similar to recharging, in some way. As for the old KF power gauge, I was thinking the % of damage dealt could be tied to how much stamina is remaining - so a full stamina bar is the only way you're hitting at 100% of your character's damage potential.
Regardless, I'm all about keeping with the slower pace of KF's combat; I want players to carefully consider their chances before each combat, and this sort of ties in with why I want to do away with levels -- because while levels are a great gauge of how far you've come in an RPG, they can also lead to the player quickly becoming 'god'. With stats being raised instead of levels, it makes this climb a little bit slower, and conversely makes each battle a little more deadly for the player, as they don't have the guarantee of their higher level to fall back on! Yet, some sort of title system could still be implemented...
Just my two cents for this project, but I do agree, otherwise. :) I will let you know for sure if I get anywhere with this, as any help would be greatly appreciated! My current goals consist of making animations for all of the monsters from KF1 (US), as well as player animations (which I've already done a good bit for, but need to add details to~); so, if anyone knows a good resource or database for all of KF's monsters (throughout the whole series, if possible lol) that'd be a HUGE help for me. Otherwise, I'll be playing through the games this week it seems.
Oh, and here's one more of Mr. Maneater (or headeater..? whichever..?), attacking:
EDIT: and I meant to ask (but forgot, because my brain is dumb) - do you have a deviantart page or anything? curious to see what you made! :3
*ill-fated is the wind that does not blow a single mind*