VMWare Player may be a solution to the editor crashing

#55
Well, of course I would normally run it that way (it's the only practical way I can debug it afterall) but I would still like to be able to run it. I don't know if it's because of the networked aspect of it or what, but networking shouldn't be that slow considering there is no actual network (so it's almost like a pipe)

I actually think there is value in making all of this work even on the VMware. People new to SOM could just download the VMware and run the games off it (no networking -- at least at first/by default) for development purposes. That would really take the edge off of getting started/really cut back the learning curve. And making games with SOM will seem a lot more cooler once we start really opening it up and showing people cool games...

Another thing I like about the VMware approach, is when I remake SOM it will exist in a different OS just like the VMware in a window, so the VMware setup could create a direct analog to the remake setup, and people will have a lot easier time getting used to the idea of developing inside what is basically a VM (eg. working with my software)

Of course the remake won't really be a VM / it will be fully accelerated, and furthermore probably run SOM games 100x faster, because for what SOM does it does it very slowly by modern standards.
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Re: VMWare Player may be a solution to the editor crashing - by HolyDiver - 2009-10-08, 11:06 PM



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