Vault of ideas(Mods/hacks for Brigandine) Updated 11/26/2015

#27


1- delete holy world for arch angel because arch demon don't have any area spell. To balance we add some non damage spells for both.

===>It's okay.
2-add halo to pixies(they should be usefull now)
===>OK
3- increasing damage for spell and increasing hex is possible ‎  to monsters? If is, ‎  what do you think about the changes in some spells for some high Int monsters example: in Seraph spel listl: area heal(increase to 3 hex and ‎  mana cost 160), heal(increase +1 hex), holy word(increase +10 power).
Satan spell list: curse(increase to 3 hex/mana cost 150),venom(+1 hex), dimension(+1 hex), dumb, fury(+1hex), meteor doom, add charm and delete necro rebirth(he have meteor doom)

===>Yes, we can modify spell (increasing hex, damage, add/remove spell). But in my opinion, if we increase the damage for spell (especially AoE spell) for example: Holy word's damage + 10, the game will become imbalance. As we know, AoE spells are destructive in this game and can clean enemy squad very quick. If we increase AoE damage, we also need to increase monster and knight classes HP.

4- about increasing rune cost, increasing summon mana, adding specific class 2 monsters to specific capitals to be summoned. What do you think about the balance for it?

Btw: The huge mana necessary to summon monsters is because they are already a lv 10 monster. All countrys won't have too much mana to spam monsters. This way we can choose wait mana acumulate to summon lv 10 that we want.

I increased rune cost and mana summon cost for specific monsters.
a) ‎  phoenix, holy gryphon, couarl, red dragon and white dragon have the same rune cost 100 and same ‎  mana summon cost 2000. ‎  I guess that after your modification in statuses, all them are balanced now.

b) Tiamat is another case. he cost 120 rune and I put 2300 to summon mana for a lv 10 tiamat. I can't say if he is in the same level of the monsters above or better(like fafnir,salamander and bahamut).

===>The reason i didn't increase mana cost for 2nd tier monster because I want the game to become more challenge, AI can buy high level monster from the beginning, if we-players don't buy 2nd tier monsters and only use low level monster, the game will be hard and it is interesting. (actually, when I played as Iscalio, I deleted Bahamut and Gigas, only used low level monster, Carleon with Cai + Dinandan often invaded my castle with around 5-6 Couatls and some 2nd tier monster they can summon. It's very fun because you need to think carefully before give order to your characters every turn. As 1 wrong move can cost the game). :D
I enjoy playing hard game, but it is okay if you want to do so, I'll change the mana cost as you suggested, i can also modify the level of summoned monster (that means you can buy lv 1 tiamat or lv bahamut w/o any problem).

5- About my talos idea,did you like it? it's possible summon a level 30 monster, right?
would be very fun to see it

===> Yes, as I said above, we can even have lv 1 talos if we want. LOL

6- Abouht djinns: they ‎  have initial 60 INT, do you think it's acceptable add one
specific atack spell to each leveled djinn?
efreeti got flame, marid got frost, dao got venom, djinni got heal, shaitan got thunder


===> Yes, it's okay, but I think if we want to do that, we may need to increase their mana pool if not they will exhaust very soon.
I want to try to add Lyonesse's attack for jin, djinni or marid... but I'm afraid that the game will crash and I don't have many time to test.
I think it will be great if we can create some new attack/ spell, but sadly, the game code is limited, that means if we want to add a new attack or spell, we have to delete the existing one.
I spent many hours in modifying the game and I discover that there is not only codes for the original single player, but the authors also included codes for scenarios in multi-player mode. If we can find the way to merge the data, we will have many available space for create new attack/special attack/spell/item/skill or even new type of monsters (I tried many times but failed and the game crashed). :(
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Re: Vault of ideas(Mods/hacks for Brigandine) - by alan1502 - 2015-11-05, 07:48 AM



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