Vault of ideas(Mods/hacks for Brigandine) Updated 11/26/2015

#26
Hello alan

Thanks for the quick answer!

Sad to know that the game crashes with some monsters mods =\

So let's discuss.

1- Give 1 of each item below to leaders of iscalio, esgares, leonia, norgard, new almekia and caerleon.=>Okay, NP.
2- mana start to all kingdom is 5000=>Okay, NP.
3- every city own should give 200 mana each turn and capitals ‎  400 mana=>Okay, NP.

Wonderful :D

****************************************************************
4- increase the rune power to all level 1 knights like alsace for example. I guess 180 is fine.=>Some low level knights have incredible rune rate (+ over 7 rune power when level up), almost higher than their kings (Rain of Empire, Hula of Iscalio...) so if we increase their rune power, they will become kings LOL

I understand. So is better bring this lv 1 knights with someone that can cast halo and grind some levels.

*****************************************************************
So I think it's better that we don't modify the monster attack or special attack (but increasing power of their existing attack or special attack is okay).

Hum I go check about increasing power
*****************************************************************
About adding 2nd skill for monsters, we cannot do that, because the game only allow 1 monster have 1 skill (not like rune knight can have many skills, and the skills are inherited when level up). I tried to add many skills for monsters but failed, they can only have 1 skill no matter how many skills you try to add. I also don't know why only lizard king has 2 skills (shield block and re-act)

NP. about lizard king, he have two skills because he's a king LOL :D

****************************************************************
About adding spells for monsters, do you think it is necessary? Because some monster have very low INT like Tiamat, their spell damage is bad. I tried to add flame for death needle, and the damage came from its spell was just like sh*t. LOL That's why I only choose to add the damage spell to some monster have acceptable INT level, while add non-damage spell (like fury) to some monsters have low INT level.


thinking now about it, ‎  I agree with you. It's better only change spells list for monsters with acceotable Int like: unicorn type, angel type, demon type, pixie, djinns. To low int monsters add support spells like fury, dumb, etc.


I go remake this spells list and we can discuss later to try find a balance


**************************************************************
For other changes I can make. But I think the game will become imbalance, it will take me a lot of time and I'm kinda busy now :D
If you want to have a patch in short time, I can give you the methods-in details how to create a patch by yourself (don't worry, very simple, as I wrote down all the necessary code, you just enter and make changes).

Before we think in do more mods, ‎  let's discuss more ideas bro. ‎  As you probably know Brigandine Ge was release in ‎  may of 2000. We waited for almost 15 years for this amazing translating from HwitVlf. So we can wait more time to try create a final mod.

About patching I'm kind noob in this but if you said that is simple, I can try it for testing another ideas, checking for crashs,etc. ‎ 
.


**********************************************************
However, you finished the game with Leonia, rite? How about Kiloph and Lyonesse? They are awesome, right? LOL
When I played as Leonia, I always crack the head of Vaynard and eliminate Norgard first, as they want war so I tell them who is the boss here. Haha.

I like lyonesse and loved the new spells. Kiloph is awesome when he changed to avenger. I was hoping to duel against another avenger(Meleagant) to test but new almekia was destroyed so fast this time oO. Esgares kick their asses LOL
I like to go against iscalio first. He always call for a fight first. norgard was too much passive this time and didn't atacked me for a long time.


****************************************************************
when you had some time, please say your opinion about this specific ideas to we try balance the spells:

1- delete holy world for arch angel because arch demon don't have any area spell. To balance we add some non damage spells for both.

2-add halo to pixies(they should be usefull now)

3- increasing damage for spell and increasing hex is possible ‎  to monsters? If is, ‎  what do you think about the changes in some spells for some high Int monsters example: in Seraph spel listl: area heal(increase to 3 hex and ‎  mana cost 160), heal(increase +1 hex), holy word(increase +10 power). ‎ 
Satan spell list: curse(increase to 3 hex/mana cost 150),venom(+1 hex), dimension(+1 hex), dumb, fury(+1hex), meteor doom, add charm and delete necro rebirth(he have meteor doom)

4- about increasing rune cost, increasing summon mana, adding specific class 2 monsters to specific capitals to be summoned. What do you think about the balance for it?

Btw: The huge mana necessary to summon monsters is because they are already a lv 10 monster. All countrys won't have too much mana to spam monsters. This way we can choose wait mana acumulate to summon lv 10 that we want.

I increased rune cost and mana summon cost for specific monsters.
a) ‎  phoenix, holy gryphon, couarl, red dragon and white dragon have the same rune cost 100 and same ‎  mana summon cost 2000. ‎  I guess that after your modification in statuses, all them are balanced now.

b) Tiamat is another case. he cost 120 rune and I put 2300 to summon mana for a lv 10 tiamat. I can't say if he is in the same level of the monsters above or better(like fafnir,salamander and bahamut).


5- About my talos idea,did you like it? it's possible summon a level 30 monster, right?
would be very fun to see it

6- Abouht djinns: they ‎  have initial 60 INT, do you think it's acceptable add one
specific atack spell to each leveled djinn? ‎ 
efreeti got flame, marid got frost, dao got venom, djinni got heal, shaitan got thunder

PS: I updated the ideas from the previous post.


Thanks bro and sorry my English
Reply



Messages In This Thread
Re: Vault of ideas(Mods/hacks for Brigandine) - by duredure - 2015-11-04, 12:08 PM



Users browsing this thread:
2 Guest(s)