Hello alan
Thanks for the quick answer!
Sad to know that the game crashes with some monsters mods =\
So let's discuss.
1- Give 1 of each item below to leaders of iscalio, esgares, leonia, norgard, new almekia and caerleon.=>Okay, NP.
2- mana start to all kingdom is 5000=>Okay, NP.
3- every city own should give 200 mana each turn and capitals 400 mana=>Okay, NP.
Wonderful :D
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4- increase the rune power to all level 1 knights like alsace for example. I guess 180 is fine.=>Some low level knights have incredible rune rate (+ over 7 rune power when level up), almost higher than their kings (Rain of Empire, Hula of Iscalio...) so if we increase their rune power, they will become kings LOL
I understand. So is better bring this lv 1 knights with someone that can cast halo and grind some levels.
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So I think it's better that we don't modify the monster attack or special attack (but increasing power of their existing attack or special attack is okay).
Hum I go check about increasing power
*****************************************************************
About adding 2nd skill for monsters, we cannot do that, because the game only allow 1 monster have 1 skill (not like rune knight can have many skills, and the skills are inherited when level up). I tried to add many skills for monsters but failed, they can only have 1 skill no matter how many skills you try to add. I also don't know why only lizard king has 2 skills (shield block and re-act)
NP. about lizard king, he have two skills because he's a king LOL :D
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About adding spells for monsters, do you think it is necessary? Because some monster have very low INT like Tiamat, their spell damage is bad. I tried to add flame for death needle, and the damage came from its spell was just like sh*t. LOL That's why I only choose to add the damage spell to some monster have acceptable INT level, while add non-damage spell (like fury) to some monsters have low INT level.
thinking now about it, I agree with you. It's better only change spells list for monsters with acceotable Int like: unicorn type, angel type, demon type, pixie, djinns. To low int monsters add support spells like fury, dumb, etc.
I go remake this spells list and we can discuss later to try find a balance
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For other changes I can make. But I think the game will become imbalance, it will take me a lot of time and I'm kinda busy now :D
If you want to have a patch in short time, I can give you the methods-in details how to create a patch by yourself (don't worry, very simple, as I wrote down all the necessary code, you just enter and make changes).
Before we think in do more mods, let's discuss more ideas bro. As you probably know Brigandine Ge was release in may of 2000. We waited for almost 15 years for this amazing translating from HwitVlf. So we can wait more time to try create a final mod.
About patching I'm kind noob in this but if you said that is simple, I can try it for testing another ideas, checking for crashs,etc.
.
**********************************************************
However, you finished the game with Leonia, rite? How about Kiloph and Lyonesse? They are awesome, right? LOL
When I played as Leonia, I always crack the head of Vaynard and eliminate Norgard first, as they want war so I tell them who is the boss here. Haha.
I like lyonesse and loved the new spells. Kiloph is awesome when he changed to avenger. I was hoping to duel against another avenger(Meleagant) to test but new almekia was destroyed so fast this time oO. Esgares kick their asses LOL
I like to go against iscalio first. He always call for a fight first. norgard was too much passive this time and didn't atacked me for a long time.
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when you had some time, please say your opinion about this specific ideas to we try balance the spells:
1- delete holy world for arch angel because arch demon don't have any area spell. To balance we add some non damage spells for both.
2-add halo to pixies(they should be usefull now)
3- increasing damage for spell and increasing hex is possible to monsters? If is, what do you think about the changes in some spells for some high Int monsters example: in Seraph spel listl: area heal(increase to 3 hex and mana cost 160), heal(increase +1 hex), holy word(increase +10 power).
Satan spell list: curse(increase to 3 hex/mana cost 150),venom(+1 hex), dimension(+1 hex), dumb, fury(+1hex), meteor doom, add charm and delete necro rebirth(he have meteor doom)
4- about increasing rune cost, increasing summon mana, adding specific class 2 monsters to specific capitals to be summoned. What do you think about the balance for it?
Btw: The huge mana necessary to summon monsters is because they are already a lv 10 monster. All countrys won't have too much mana to spam monsters. This way we can choose wait mana acumulate to summon lv 10 that we want.
I increased rune cost and mana summon cost for specific monsters.
a) phoenix, holy gryphon, couarl, red dragon and white dragon have the same rune cost 100 and same mana summon cost 2000. I guess that after your modification in statuses, all them are balanced now.
b) Tiamat is another case. he cost 120 rune and I put 2300 to summon mana for a lv 10 tiamat. I can't say if he is in the same level of the monsters above or better(like fafnir,salamander and bahamut).
5- About my talos idea,did you like it? it's possible summon a level 30 monster, right?
would be very fun to see it
6- Abouht djinns: they have initial 60 INT, do you think it's acceptable add one
specific atack spell to each leveled djinn?
efreeti got flame, marid got frost, dao got venom, djinni got heal, shaitan got thunder
PS: I updated the ideas from the previous post.
Thanks bro and sorry my English
Thanks for the quick answer!
Sad to know that the game crashes with some monsters mods =\
So let's discuss.
1- Give 1 of each item below to leaders of iscalio, esgares, leonia, norgard, new almekia and caerleon.=>Okay, NP.
2- mana start to all kingdom is 5000=>Okay, NP.
3- every city own should give 200 mana each turn and capitals 400 mana=>Okay, NP.
Wonderful :D
****************************************************************
4- increase the rune power to all level 1 knights like alsace for example. I guess 180 is fine.=>Some low level knights have incredible rune rate (+ over 7 rune power when level up), almost higher than their kings (Rain of Empire, Hula of Iscalio...) so if we increase their rune power, they will become kings LOL
I understand. So is better bring this lv 1 knights with someone that can cast halo and grind some levels.
*****************************************************************
So I think it's better that we don't modify the monster attack or special attack (but increasing power of their existing attack or special attack is okay).
Hum I go check about increasing power
*****************************************************************
About adding 2nd skill for monsters, we cannot do that, because the game only allow 1 monster have 1 skill (not like rune knight can have many skills, and the skills are inherited when level up). I tried to add many skills for monsters but failed, they can only have 1 skill no matter how many skills you try to add. I also don't know why only lizard king has 2 skills (shield block and re-act)
NP. about lizard king, he have two skills because he's a king LOL :D
****************************************************************
About adding spells for monsters, do you think it is necessary? Because some monster have very low INT like Tiamat, their spell damage is bad. I tried to add flame for death needle, and the damage came from its spell was just like sh*t. LOL That's why I only choose to add the damage spell to some monster have acceptable INT level, while add non-damage spell (like fury) to some monsters have low INT level.
thinking now about it, I agree with you. It's better only change spells list for monsters with acceotable Int like: unicorn type, angel type, demon type, pixie, djinns. To low int monsters add support spells like fury, dumb, etc.
I go remake this spells list and we can discuss later to try find a balance
**************************************************************
For other changes I can make. But I think the game will become imbalance, it will take me a lot of time and I'm kinda busy now :D
If you want to have a patch in short time, I can give you the methods-in details how to create a patch by yourself (don't worry, very simple, as I wrote down all the necessary code, you just enter and make changes).
Before we think in do more mods, let's discuss more ideas bro. As you probably know Brigandine Ge was release in may of 2000. We waited for almost 15 years for this amazing translating from HwitVlf. So we can wait more time to try create a final mod.
About patching I'm kind noob in this but if you said that is simple, I can try it for testing another ideas, checking for crashs,etc.
.
**********************************************************
However, you finished the game with Leonia, rite? How about Kiloph and Lyonesse? They are awesome, right? LOL
When I played as Leonia, I always crack the head of Vaynard and eliminate Norgard first, as they want war so I tell them who is the boss here. Haha.
I like lyonesse and loved the new spells. Kiloph is awesome when he changed to avenger. I was hoping to duel against another avenger(Meleagant) to test but new almekia was destroyed so fast this time oO. Esgares kick their asses LOL
I like to go against iscalio first. He always call for a fight first. norgard was too much passive this time and didn't atacked me for a long time.
****************************************************************
when you had some time, please say your opinion about this specific ideas to we try balance the spells:
1- delete holy world for arch angel because arch demon don't have any area spell. To balance we add some non damage spells for both.
2-add halo to pixies(they should be usefull now)
3- increasing damage for spell and increasing hex is possible to monsters? If is, what do you think about the changes in some spells for some high Int monsters example: in Seraph spel listl: area heal(increase to 3 hex and mana cost 160), heal(increase +1 hex), holy word(increase +10 power).
Satan spell list: curse(increase to 3 hex/mana cost 150),venom(+1 hex), dimension(+1 hex), dumb, fury(+1hex), meteor doom, add charm and delete necro rebirth(he have meteor doom)
4- about increasing rune cost, increasing summon mana, adding specific class 2 monsters to specific capitals to be summoned. What do you think about the balance for it?
Btw: The huge mana necessary to summon monsters is because they are already a lv 10 monster. All countrys won't have too much mana to spam monsters. This way we can choose wait mana acumulate to summon lv 10 that we want.
I increased rune cost and mana summon cost for specific monsters.
a) phoenix, holy gryphon, couarl, red dragon and white dragon have the same rune cost 100 and same mana summon cost 2000. I guess that after your modification in statuses, all them are balanced now.
b) Tiamat is another case. he cost 120 rune and I put 2300 to summon mana for a lv 10 tiamat. I can't say if he is in the same level of the monsters above or better(like fafnir,salamander and bahamut).
5- About my talos idea,did you like it? it's possible summon a level 30 monster, right?
would be very fun to see it
6- Abouht djinns: they have initial 60 INT, do you think it's acceptable add one
specific atack spell to each leveled djinn?
efreeti got flame, marid got frost, dao got venom, djinni got heal, shaitan got thunder
PS: I updated the ideas from the previous post.
Thanks bro and sorry my English