2016-03-31, 08:41 PM
Never seen this issue before. It's as if it is calculating where to draw
incorrectly leaving you with only the 0,0 renderings that display
because there is no number to multiple and hence they stay where
they are.
Really sorry about that but thanks for finding it
Yeah, let me know how it goes on your other build.
incorrectly leaving you with only the 0,0 renderings that display
because there is no number to multiple and hence they stay where
they are.
Really sorry about that but thanks for finding it
Yeah, let me know how it goes on your other build.