This is for anyone who loves playing trismegistus.

#1
I talked to the creator of the game about me making a new Trismegistus in C without the limitations of the SwordofMoonlight game engine.

This is what I need to help make this possible. If anyone has any hand drawn or computer generated maps of Trismegistus please send them to me. If anyone has ever created a walkthru or gamefaq or hint and tip please send them to me. I am just one person and the more information I have the less likely I will overlook an easter egg or item in the original game.

If there are any bugs, annoyances, loopholes passed original programming that you want to see gone then let me know.

If there is a feature you think may help add to the gameplay of the original Trismegistus then let me know.

Things I have accomplished:
-Making own models with several texture maps and bump maps to switch to depending on model's range away from the player character.
-First Person input engine
-Title Screen placeholder
-Water engine for the start of the game water source

Things I want to implement in future:
-Better atmospheric environment feel.
-Particle magic effects
-Minimap
-Map feature with ability to write text at points of interests the user marks on map
-HUD Compass - Possibly four different compass options with the ability to select which one you like in the options menu.
-HUD Mana bar with restrictions on magic casting. How much mana you have is dependent on magic ability level. Mana recharge rate increases as your mana pool increases in size.
-Merge all higher level variations of spells together so one cast of spell type casts all three
-Quick Key magic spells
-HUD Health - no longer die from one hit. Maybe die from two or three hits. Maybe add difficulty levels.
-Achievement system.
-Character\Pause screen
-Inventory screen
-Spell screen
-Options screen
-Customisable control layout for keyboard and gamepad
-Day/Night engine for both realms
-Weather effects engine for both realms
-Quick key Toggle on\off run
-Change Dream stones to Scry\seer crystal orbs
-Add background music
-Ambient sound effects
-Footstep surface interaction sound effects system
-Key ring. After figuring out which key opens which chest it adds it to the keyring. No longer have to fumble through entire inventory to find one key.
-Maybe make lockable doors
-After opening chest the chest remains open so you don't keep going back to the same chest.
-Automatically increase magic ability and intellect on collection of items that increase those stats
-Unearthed locations are easier to identify and change appearance after using the spell
-In game character voice possibility with the option to turn on/off subtitles
-Instead of the alchemist knowledge being a mirror, maybe make an alchemist grimoire book that is interactable and upon examing new objects and spells it magically appears in the book.
-Player character model with rigged animations
-Video cutscenes in certain parts of the game
-Third Person Controller with option to switch to classic First Person view
-Might add easter eggs or hidden cheat spells around the game world like walk on water, etc.
-Might make fire interactive meaning you get to close you get burned.
-Draw call distance fog. Definitely going to add this but not sure if I want the user to be able to change the distance or not. In other words objects are not called into play unless they are a certain distance away from the playable character.

[Image: ScreenshotTrismegistus_zpstigtitui.png]
Above: The untextured shrine in which you get Alchemist Knowledge at the beginning of the game. The top part will house some sort of glowing light probably in a brazier. The lower part will have a well and the base floor will be stone blocks. As you get closer to the well an arm will reach upward out of the well presenting you with the Alchemist Knowledge. This is what I have planned anyways for just the start of the game.

My game making skills:
-Programmer - C, Java, JavaScript, ActionScript, basic, HTML, PHP, CSS, GML, and several others
-3D Modelling - Mesh creation, texture maps, bump maps, rigging for animations, morphing
-Audio - Computer generated sound machine for all forms of instruments, Sound mixing, instrument merging, post processing
-Concept Design: I can draw in ink without making a mistake, I can create line art from my raw ink drawings, I can digitally paint and add textures to my line art.

Anyone who helps me with the remaking of this great masterpiece will be listed on the credits screen with how you contributed to the remaking of this game.
"You can silence my voice, cut away my tongue, make me deaf, make me blind, you can lock me in a cage throw away the key, you can severe my fingers and toes, you can drug me to the point I won't even know I'm alive, you can scar my soul, but you can not destroy my dreams!"
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This is for anyone who loves playing trismegistus. - by lycianzer - 2016-08-25, 10:28 PM



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