2009-04-30, 07:03 PM
I will also add (just for the fun of it) that though I will let the player start with Sonellian armor and stuff, I plan on pushing SoM to it's limits in terms of smartness. I will do everything I can to make the player play carefully. I'm going to really force them to change up equipment to deal elemental/melee damage. I will also be changing the Sonellian armor around a great deal, and I have a number of interesting ideas that if half of them work half as well as I'd like will really mix up the gameplay.
So many ideas they can't fit into this thread. I just can't decide whether to address them all in one thread, or each in their own (generally more helpful for future browsing)
For instance, I'm going to take away all elemental attributes from the Sonellian set I think, and instead put a ton of elemental attributes into Sonellian's ring. So if the play wants them they have to take off the charm. The ring will probably also drain MP. So for taking on the elements they player can either play smart and use the elemental gear, or use the ring which will be good all around but not as good as a max elemental armor set for a given element.
I'd really like for the player to get a constant HP/MP regen independent of their equipment and based on their body/mind stats. But if not, I'll just make sure regenerative equipment is plentiful some how.
PS: Also about changing equip... I realize it's probably out of the question, but I'd love to somehow force the player to not be able to carry too many heavy things around (ie. add inventory to weight or limit the number of big items in tow somehow)
So many ideas they can't fit into this thread. I just can't decide whether to address them all in one thread, or each in their own (generally more helpful for future browsing)
For instance, I'm going to take away all elemental attributes from the Sonellian set I think, and instead put a ton of elemental attributes into Sonellian's ring. So if the play wants them they have to take off the charm. The ring will probably also drain MP. So for taking on the elements they player can either play smart and use the elemental gear, or use the ring which will be good all around but not as good as a max elemental armor set for a given element.
I'd really like for the player to get a constant HP/MP regen independent of their equipment and based on their body/mind stats. But if not, I'll just make sure regenerative equipment is plentiful some how.
PS: Also about changing equip... I realize it's probably out of the question, but I'd love to somehow force the player to not be able to carry too many heavy things around (ie. add inventory to weight or limit the number of big items in tow somehow)