2018-04-20, 12:17 PM
(This post was last modified: 2018-04-20, 12:21 PM by Holy_Diver.)
(2018-04-20, 07:09 AM)jwhyrock link Wrote: That's incredible about VR! I even started a petition years ago to get From Software to pursue King's Field VR.
Did your petition have a nice image of the Exselector in a logo? I saw such a petition in a Reddit post like just a few weeks ago and saved the image because I liked it. Funnily, when I was following the OSVR forum years back, a woman appeared who was making a King's Field 2 inspired game using Wii-motes. She wouldn't really speak to me. Maybe only eventually replying to my overtures with a dismissive reply. But I thought it was such an unusual coincidence at the time. From what I could gather she was from South or Central America... I can't recall which. Anyway, I was disappointed with what the OSVR people (they are really the Razer--or Razor?--peripheral company from what I can gather) came up with, and so I did not pursue VR at the time. But the PSVR looks exactly like what I hoped for. I've written off consoles entirely, but weirdly I may buy one of these headsets when I'm in town in the next weeks.
EDITED: Just for the record, for SOM I'm only interested in limited use of the headsets; so that the controller is still going to be used to turn around fully, and there won't be anything involving handheld peripherals.
Quote:It sounds like what you're telling me is it doesn't matter what controller I'm using, that I won't have access to the 2 buttons anyway? I may as well just play the game and lose my look up and down buttons.
Well, If you give up so easily, maybe. But you shouldn't play it that way at all, if at all. You're not the only person in this boat. I'd be surprised if there's not 20 different tools to solve your problem. I just don't know any off the top of my head.
I posted a patch here recently for playing the Moratheia 2.1 demo. The same patch can be adapted to play the KF remake here. Then it will have XInput support. I map the left trigger to the Menu button, and the right to the Attack button, that way you can use the Magic and Attack buttons at the same time, without canceling each other out. (Also to run at full speed, forever, you have to hold Magic+Attack+Action, which won't work if they are canceled out.) Sorry, I can't be of more help, unless you embark on a modification project. Then I will offer technical consultation.