2018-04-30, 09:59 PM
Some new images of the EneEdit and NpcEdit layouts, and in the third, I've made great progress upgrading the tools to Direct3D 9 and using the same extension the player uses to achieve a near perfect antialiasing-style effect. Even though the tools are not constantly refreshing their screen. I'm very impressed (the do_aa extension I believe is unique in the world, having limited aliasing artifacts even for the cutouts and transparent elements... it isn't image based, e.g. FXAA, MLAA, but it doesn't have the limits of MSAA, e.g. no helping transparency or cutouts, and it doesn't cost the CPU/GPU anything, and so is ideal for integrated graphics chips.)
The stipple effect is disabled in the editors so that they appear sharp. Especially in the thumbnail sketches, next to the sharp UI elements. Since these are going to be the new model viewers inside of SOM_PRM it just leaves SOM_MAP in need of a graphical overhaul... which may be the earliest beginnings of a "Dark Slayer" project I've wanted to do for quite some time.
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[img]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=281.0;attach=880;image[/img]
[img=502x768]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=281.0;attach=878;image[/img]
The stipple effect is disabled in the editors so that they appear sharp. Especially in the thumbnail sketches, next to the sharp UI elements. Since these are going to be the new model viewers inside of SOM_PRM it just leaves SOM_MAP in need of a graphical overhaul... which may be the earliest beginnings of a "Dark Slayer" project I've wanted to do for quite some time.
[img]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=281.0;attach=862;image[/img]
[img]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=281.0;attach=880;image[/img]
[img=502x768]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=281.0;attach=878;image[/img]