"VR"

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Here (\<span> site blocked, contact your administrator/bbs2/index.php?topic=284.msg2530#msg2530) is a link with a how-to set up PlayStation VR for SOM, with all necessary programs in a ZIP formatted download.

Just FYI I've been messing around with Sony's headset for a few days. It works wonderfully out of the box in its theater mode. It costs $200 or less. You could play King's Field on an emulator with it. I think it would be great, except that the digital controls might prove nauseating. Supersampling it would probably eliminate visual artifacts (I've seen it played on emulators in HD.)

www.\<span> site blocked, contact your administrator has excellent analog controls (probably 5x better than any commercial product) and an excellent (possibly unknown/undiscovered) aliasing free visual. It also has a mode that happens to eliminate what are probably inconsistencies in the PlayStation VR's OLED pixels, that create the appearance of a moving rainbow fog. I'm not sure which extension makes the difference, either dithering or stippling, I think anything that creates more of a dot-matrix appearance eliminates the effect. And the pixels on the Sony headset are very fuzzy, so you cannot even see a difference between the stipple extension being on or off.

At any rate, I can report that the experience is excellent, and well worth the price. I'm just experiencing one artifact that I don't know if is a feature or a defect. I will include an attachment, but I didn't notice it until I started looking at modeling/art software withe headset. But it's by far the most unforgivable artifact in the budget headset. I'm trying to confirm that others see it.

For Sony's headset you need this (https://github.com/gusmanb/PSVRFramework/releases) and you also need DriverPackages.zip two headings down (very easy to miss.) I'm going to be working on full integration for SOM off-and-on. I feel like it's not so urgent since the Cinema mode works very well, and even does a lot of great things for "free." And is probably best for desktop development; switching between editors and playtests. Yesterday I did some work to enlarge the tools so that their text is not blurry on the 1080HD headset. I will publish it before long. The hardest part to enlarge is the little pie graphs SOM_PRM has. I have to work on them yet. Possibly later today. (edited: enlargement has the side effect of adding tiles to SOM_MAP's two work areas. It has random imperfections compared to the planned layouts. But I like that the button textures are stretched. That gives them a polished marble appearance that I think suits the tools well, that normally only unusually large buttons enjoy. The text remains 1px thick. It looks better in "VR" than bold text. I guess having the letter's lines not crunched close together makes the big difference.)


P.S. I imagine it's hard to see images like this on your PS4. If you have a web browser you can navigate to it... or just try your PSVR with Windows! It has almost everything, except the Cinema mode doesn't have the pupil setting, since no one has discovered it. Maybe I will be the one to. Because I really value the cinema mode. The effect is the same with blues, but not green. Red on a green background looks fine, if not perfect. Same for black backgrounds (obviously you cannot see the black defect on black background.) What's worse, is when the picture is magnified (I think through the lenses, but ‎  I don't have thorough knowledge of the PSVR hardware--yet) the black pixels turn into large horns that shift around when the image moves. Please help me confirm this effect if you can. And know that the PlayStation VR isn't perfect, but it's novel to have a colossal theater at the tip of your nose nonetheless Eek

EDITED: I should also point out that the effect/defect pictured only happens on the top and left sides of the pixels between the two colors. I've not neglected the other side in other words. This is what it looks like. It's pretty disturbing to say the least.


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Messages In This Thread
"VR" - by Holy_Diver - 2018-05-08, 12:47 AM
Re: "VR" - by Holy_Diver - 2018-05-12, 07:05 PM
Re: "VR" - by jwhyrock - 2018-06-02, 08:35 PM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:15 AM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:34 AM
Re: "VR" - by Holy_Diver - 2018-06-10, 12:01 PM
Re: "VR" - by jwhyrock - 2018-06-10, 03:17 PM
Re: "VR" - by Holy_Diver - 2018-06-11, 03:38 AM
Re: "VR" - by Holy_Diver - 2018-06-11, 04:03 AM
Re: "VR" - by Holy_Diver - 2018-06-14, 03:33 PM
Re: "VR" - by jwhyrock - 2018-06-14, 04:46 PM
Re: "VR" - by Holy_Diver - 2018-06-18, 11:40 PM
Re: "VR" - by Holy_Diver - 2018-06-21, 03:34 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 04:26 PM
Re: "VR" - by jwhyrock - 2018-06-22, 05:13 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:17 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:32 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:05 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:06 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 10:02 PM
Re: "VR" - by Holy_Diver - 2018-06-24, 12:17 AM
Re: "VR" - by Holy_Diver - 2018-06-24, 06:18 PM
Re: "VR" - by Holy_Diver - 2018-06-27, 01:53 AM
Re: "VR" - by Holy_Diver - 2018-07-02, 11:15 PM
Re: "VR" - by Holy_Diver - 2018-08-14, 07:25 PM



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