2018-05-12, 07:05 PM
(This post was last modified: 2018-05-14, 07:47 AM by Holy_Diver.)
EDITED: For the record, I'm not getting smooth sailing any longer. I've never seen my workstation do that before, so maybe something did change. But in Windows there's always so much **** running in the background that cannot be controlled that it's hard to say anything definitively. Especially when with graphics it's either 60FPS or if one straw breaks the proverbial camel's back... down to 30FPS hell or ping pong between them purgatory.
SOM is suddenly experiencing a great improvement in terms of performance/steadiness. This picture is dissolving two frames with full VR color correction, running at 60fps at full 1920x1080. It just all of a sudden got a lot better. I think because after I put everything on a buffer-based pathway to do stereo rendering (everything is doubled/binocular) the driver no longer has to think about buffering, and it's suddenly behaving like a normal application. This is running on a computer that fits in the palm of my hand/integrated Intel Iris chipset.
[img=1024x576]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=282.0;attach=893;image[/img]
SOM is suddenly experiencing a great improvement in terms of performance/steadiness. This picture is dissolving two frames with full VR color correction, running at 60fps at full 1920x1080. It just all of a sudden got a lot better. I think because after I put everything on a buffer-based pathway to do stereo rendering (everything is doubled/binocular) the driver no longer has to think about buffering, and it's suddenly behaving like a normal application. This is running on a computer that fits in the palm of my hand/integrated Intel Iris chipset.
[img=1024x576]\<span> site blocked, contact your administrator/bbs2/index.php?action=dlattach;topic=282.0;attach=893;image[/img]