00 00 41 02 c9 01 00 00 45 20 3c ff 15 2c 3d 24 37 ff ff ff 00 02 52 14 e2 02 89 00 74 3a 3a ff 0f 2c 35 24 36 26 2b ff 00 03 5c 01 23 02 00 00 56 00 24 ff 16 24 35 25 2f 28 ff ff
Monster information 001A8CEC
Byte 00 = Country (00 New Almekia, 01 Norgard, 02 Leonia, 03 Caerleon, 04 Iscalio, 05 Esgares)
Byte 01 = Monster Slot Number (where in the game data the monster is placed)
Byte 02 = Class
Byte 03 = Level
Byte 04 + 05 = HP (2 bytes)
Byte 06 + 07 = Mp (2 bytes)
Byte 08 = STR
Byte 09 = INT
Byte 0A = AGI
Byte 0B = Item Equipped (FF for none)
Byte 0C - 13 = Monster Name (8 bytes)
Lizat then Firasch then Marble etc
Monster information 001A8CEC
Byte 00 = Country (00 New Almekia, 01 Norgard, 02 Leonia, 03 Caerleon, 04 Iscalio, 05 Esgares)
Byte 01 = Monster Slot Number (where in the game data the monster is placed)
Byte 02 = Class
Byte 03 = Level
Byte 04 + 05 = HP (2 bytes)
Byte 06 + 07 = Mp (2 bytes)
Byte 08 = STR
Byte 09 = INT
Byte 0A = AGI
Byte 0B = Item Equipped (FF for none)
Byte 0C - 13 = Monster Name (8 bytes)
Lizat then Firasch then Marble etc