"VR"

#14
Cool News

While I was looking at trying to get a constant ground wobble out of the picture, I noticed the sensor "fusion" algorithm is the principal source of it, but decided to make it more aggressive instead, so that the wobble is currently increased! And I don't know if it helps at all, in terms of smoothing the picture out, but the reason this is good, is I've found that it actually does a good job of eliminating "drift" and that means that the game is playable without a camera set up...

I think that a camera can be a hassle anyway, and so it's a good option to not require one, and it certainly takes a weight off my shoulder to rush out and program a camera solution for the time being...

In the meantime I should probably try instead to figure out a virtual (in-game) camera technique for eliminating the wobble. I tried quantizing the sensor data, without meaningful success.

I know SOM doesn't have a wealth of great games to play (no kind of a library) but for what it's worth, a rush "build" of the demo is available with this "drift" fix. Basically you can play very aggressive and even if you notice drift, it will probably take a while to set in, and you will notice it long before it gets neck twisting bad, and the occasional PAUSE to recenter, will not be too much of a nuisance.

For what it's worth, I'm feeling a lot less sick in VR mode of late, and I think I'm predisposed to psychosomatic sickness because I've been working with the thing for so long under poor conditions like you probably don't find in finished products. The home-theater mode is pretty rock steady, but I think it drifts a lot more than this new demo (build) does. I don't know how much of that is because it probably outputs at 120hz or more, or if there is just that much room for improvement.
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Messages In This Thread
"VR" - by Holy_Diver - 2018-05-08, 12:47 AM
Re: "VR" - by Holy_Diver - 2018-05-12, 07:05 PM
Re: "VR" - by jwhyrock - 2018-06-02, 08:35 PM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:15 AM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:34 AM
Re: "VR" - by Holy_Diver - 2018-06-10, 12:01 PM
Re: "VR" - by jwhyrock - 2018-06-10, 03:17 PM
Re: "VR" - by Holy_Diver - 2018-06-11, 03:38 AM
Re: "VR" - by Holy_Diver - 2018-06-11, 04:03 AM
Re: "VR" - by Holy_Diver - 2018-06-14, 03:33 PM
Re: "VR" - by jwhyrock - 2018-06-14, 04:46 PM
Re: "VR" - by Holy_Diver - 2018-06-18, 11:40 PM
Re: "VR" - by Holy_Diver - 2018-06-21, 03:34 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 04:26 PM
Re: "VR" - by jwhyrock - 2018-06-22, 05:13 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:17 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:32 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:05 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:06 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 10:02 PM
Re: "VR" - by Holy_Diver - 2018-06-24, 12:17 AM
Re: "VR" - by Holy_Diver - 2018-06-24, 06:18 PM
Re: "VR" - by Holy_Diver - 2018-06-27, 01:53 AM
Re: "VR" - by Holy_Diver - 2018-07-02, 11:15 PM
Re: "VR" - by Holy_Diver - 2018-08-14, 07:25 PM



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