"VR"

#12
Doh

In case anyone is following this, I messed up the https://csv.\<span> site blocked, contact your administrator/SomEx.dll/1.2.2.5.zip demo by having it disable the free-look function. I should've confirmed it was working. There was a debug mode only qualifier in a place I forgot to look, because honestly, the code is disorganized, and I thought I would get to organizing it better before sharing.

On the plus side, I only noticed this, because I went to see if the problem with blurriness (looking around) had improved after I figured out the right FOV settings. I think it has, and the reason I did so, is I'd reached a conclusion about the "reprojection" function (sometimes called timewarp) whether it was in hardware or software on the PS4.

At the same time, I noticed a change I made to swap the directions on the gyroscope early on (it's sideways inside the unit, which looks unorthodox in code) was having weird side effects, when looking backward and sideways (which is why I hadn't noticed) because a "fusion" algorithm I'd copied was set up to presume otherwise. Thing is, I also noticed the same algorithm was pulling (overcorrecting) when looking up & down, or if swapped, it was pulling side-to-side. So in the current demo I've disabled it, after calibration, because being pulled around is much more obnoxious than any drift can ever be, and you're going to drift no matter what anyway, without a camera.

Strikeout: This problem was due to I believed there were two sets of sensors, but in fact there are two sets of data because there are two samples from the same sensor.

So now it feels like the home-theater mode. Although I'm pretty sure that mode is upconverting to 120hz or more. I wish it would do that for the pass-through mode, because normal people don't own monitors and video cards that can do 120hz or more, and so that would be amazing for practical VR. To be honest, unless the box uses the same innards to do the 3D sound processing, as it does to do the home-theater picture (which doesn't require 3D sound) I don't understand why the same processor isn't designed to cooperate with the computer in pass-through mode, in order to lighten its load Sadani

If anyone knows of a PC product that is like the PSVR that does take the load off of the computer, so it can work with affordable systems, I would endorse that in a heartbeat.
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Messages In This Thread
"VR" - by Holy_Diver - 2018-05-08, 12:47 AM
Re: "VR" - by Holy_Diver - 2018-05-12, 07:05 PM
Re: "VR" - by jwhyrock - 2018-06-02, 08:35 PM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:15 AM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:34 AM
Re: "VR" - by Holy_Diver - 2018-06-10, 12:01 PM
Re: "VR" - by jwhyrock - 2018-06-10, 03:17 PM
Re: "VR" - by Holy_Diver - 2018-06-11, 03:38 AM
Re: "VR" - by Holy_Diver - 2018-06-11, 04:03 AM
Re: "VR" - by Holy_Diver - 2018-06-14, 03:33 PM
Re: "VR" - by jwhyrock - 2018-06-14, 04:46 PM
Re: "VR" - by Holy_Diver - 2018-06-18, 11:40 PM
Re: "VR" - by Holy_Diver - 2018-06-21, 03:34 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 04:26 PM
Re: "VR" - by jwhyrock - 2018-06-22, 05:13 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:17 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:32 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:05 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:06 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 10:02 PM
Re: "VR" - by Holy_Diver - 2018-06-24, 12:17 AM
Re: "VR" - by Holy_Diver - 2018-06-24, 06:18 PM
Re: "VR" - by Holy_Diver - 2018-06-27, 01:53 AM
Re: "VR" - by Holy_Diver - 2018-07-02, 11:15 PM
Re: "VR" - by Holy_Diver - 2018-08-14, 07:25 PM



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