2018-06-22, 10:02 PM
(This post was last modified: 2018-06-22, 10:10 PM by Holy_Diver.)
(2018-06-22, 09:05 PM)jwhyrock link Wrote:It might also depend on user sensitivity. I never once was uncomfortable using VR for hours on end. Many people are.
My set up will be a gaming laptop ported to a decent 4K TV via HDMI.
If your laptop can output 4k it can probably output 120hz. If so, see if your video control panel will let you set up a "custom resolution" for the PSVR, because it only advertises 60hz. Just make a custom resolution that is 1920x1080@120hz, and it should work. I don't know if SOM has the power to do that, but it would have to do it in dedicated fullscreen mode if so, and I would rather avoid that if at all possible.
P.S. I think I have an initial plan for the wobble... what I have in mind is to track the PSVR both with and without the sensor fusion corrective, and try to get the best of both worlds, by letting the correct (drift-free) one drag the other around on a leash. Which I like the idea of, because that's how SOM works with regard to analog control, versus collision detection. It used to be very much like that, but these days the extensions are so refined that they are virtually identical, except in a few scenarios. That is the error between them doesn't change, but they still work like a dog on a leash. This is why it has a very organic feel, like how you can lean into things, and up against/off walls. At first it was a happy accident of SOM's unorthodox path through life, but by now it's an integral feature, that among others, makes it very possibly the best embodied video game experience in existence. I know its in a completely different league from every commercial title I've ever tried.