Anyone have any suggestions on fixing monster skills in GE?

#1
I have been trying to remove "Nimble" as a skill in GE and balance classes a little better but...

It seems

Class : 30 bytes

Byte 01+02+03 - Class name 3 byte
Byte 04 -
Byte 05 - Move
Byte 06 - Move type
Byte 07 - Def
Byte 08 - Main attack
Byte 09 - Secondary attack 1
Byte 0A - Secondary attack 2
Byte 0B - Special attack 1
Byte 0C - Special attack 2
Byte 0D - Magic : white black << all magics are inherited
Byte 0E - Magic : black Red
Byte 0F - Magic : red blue
Byte 10 - Magic green
Byte 11 - Skill 1 << skill can be inherited
Byte 12 - Skill 2
Byte 13 - Element : black white red
Byte 14 - Element : blue green
Byte 15 - Add HP
Byte 16 - Add MP
Byte 17 - Focus ( Increase Magic Damage )
Byte 18 - Stars/Tier
Byte 19 + 1C - EXP required to level up (2 bytes)
Byte 1D-30 - Rest of code alters spirit and animation

Lizard King 000ADBC4 changing 00 FF to 01 08 with a monster and caster as the monster class and I got diffrent results. For all monsters the 2nd skill is ignored and with caster the 1st skill is overwitten and the 2nd skill is added. If I remove the 2nd skill then caster's lizard king class looses the last skill. Note that changing 00 to FF causes the lizard king to have no skills.


Attached Files Thumbnail(s)
           
Reply



Messages In This Thread
Anyone have any suggestions on fixing monster skills in GE? - by Rune - 2018-06-28, 11:05 AM



Users browsing this thread:
1 Guest(s)